Ontology, functions and discourse in video games

Analysis of the ontological relationship among videogames sceneries, physical reality and user's interactivity in both levels; features of the characters that can be embodied by the players and the borrowing of traditional philosophical and literary issues. Reflexion about contextual transfer,...

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Bibliographic Details
Author: Portillo Fernández, Jesús
Format: article
Status:Published version
Publication Date:2017
Country:Costa Rica
Institution:Universidad de Costa Rica
Repository:Portal de Revistas UCR
Language:Spanish
OAI Identifier:oai:portal.ucr.ac.cr:article/27641
Online Access:https://revistas.ucr.ac.cr/index.php/humanidades/article/view/27641
Access Level:Open access
Keyword:Video games
ontology
cultural conditions
speeches
philosophy
Vídeojuego
ontología
condiciones culturales
discurso
filosofía
Description
Summary:Analysis of the ontological relationship among videogames sceneries, physical reality and user's interactivity in both levels; features of the characters that can be embodied by the players and the borrowing of traditional philosophical and literary issues. Reflexion about contextual transfer, that vaguely speaking, takes place in online ludic relationships. Study of sentence types, linguistic functions and discursive structures used by players and the correlation between these issues and the aims of online videogaming.