TEFL practices. Scenarios for research and reflection

This research has an intentional sample of 53 EFL learners from the University of Cuenca, with the aim of studying how the use of Kahoot and Quizizz smartphone apps influences the teaching-learning-assessment process. The results show that this experience can be much more enriching for both the stud...

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Detalles Bibliográficos
Autores: Narváez Cantos, Daysi Lorena, Salas, Araceli, Ruiz, Claudia Viviana, Monroy Fajardo, Marien, Rodríguez Buitrago, Carolina, Tiuso Hernández, Alba Juliana, Herreño Contreras, Yomaira Angélica, González Cárdenas, Jenny Mariana
Tipo de recurso: libro
Estado:Versión publicada
Fecha de publicación:2021
País:Ecuador
Institución:Universidad de Cuenca
Repositorio:Repositorio Universidad de Cuenca
OAI Identifier:oai:dspace.ucuenca.edu.ec:123456789/39097
Acceso en línea:http://dspace.ucuenca.edu.ec/handle/123456789/39097
https://isbn.camlibro.com.co/catalogo.php?mode=detalle&nt=390799
Access Level:acceso abierto
Palabra clave:Smartphone
Kahoot
Quizizz
Formative assessment
Game-based learning
Descripción
Sumario:This research has an intentional sample of 53 EFL learners from the University of Cuenca, with the aim of studying how the use of Kahoot and Quizizz smartphone apps influences the teaching-learning-assessment process. The results show that this experience can be much more enriching for both the student and the teacher.