Digital Educational Escape Room Analysis Using Learning Styles

Teachers often need to adapt their teaching methodologies in order to overcome possible limitations and ensure that education does not lose quality in the face of different scenarios that may arise in the educational environment, which are not always the most desirable. Techniques such as the Educat...

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Autores: Borrás-Gené, Oriol, Montes Diez, Raquel, Macías Guillén, Almudena
Tipo de recurso: artículo
Fecha de publicación:2022
País:España
Institución:Universidad Rey Juan Carlos
Repositorio:BURJC-Digital. Repositorio Institucional de la Universidad Rey Juan Carlos
OAI Identifier:oai:dnet:burjcdigital::316a794cae57450a295f498941a2776a
Acceso en línea:https://hdl.handle.net/10115/30358
Access Level:acceso abierto
Palabra clave:higher education
educational innovation
educational escape room
learning styles
computer assisted learning
educational games
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spelling Digital Educational Escape Room Analysis Using Learning StylesBorrás-Gené, OriolMontes Diez, RaquelMacías Guillén, Almudenahigher educationeducational innovationeducational escape roomlearning stylescomputer assisted learningeducational gamesTeachers often need to adapt their teaching methodologies in order to overcome possible limitations and ensure that education does not lose quality in the face of different scenarios that may arise in the educational environment, which are not always the most desirable. Techniques such as the Educational Escape Room (ERE) in higher education, are taking a great increase due to its popularity among young people as a leisure activity. This study shows an educational research based on the application of a Digital Educational Escape Room (DEER) to respond to the limitations of hybrid teaching with students divided between the classroom and their homes. Through the analysis of a control group, with a traditional lecture class, and an experimental group with the use of a pretest and a posttest, with the addition of studying the different learning styles of the students in each group, interesting results and conclusions have been obtained that offer a replicability of this technique for other fields and educational modalities.MDPI202420242022info:eu-repo/semantics/articleapplication/pdfhttps://hdl.handle.net/10115/30358reponame:BURJC-Digital. Repositorio Institucional de la Universidad Rey Juan Carlosinstname:Universidad Rey Juan CarlosInglésAtribución 4.0 Internacionalhttp://creativecommons.org/licenses/by/4.0/info:eu-repo/semantics/openAccessoai:dnet:burjcdigital::316a794cae57450a295f498941a2776a2025-07-24T13:39:12Z
dc.title.none.fl_str_mv Digital Educational Escape Room Analysis Using Learning Styles
title Digital Educational Escape Room Analysis Using Learning Styles
spellingShingle Digital Educational Escape Room Analysis Using Learning Styles
Borrás-Gené, Oriol
higher education
educational innovation
educational escape room
learning styles
computer assisted learning
educational games
title_short Digital Educational Escape Room Analysis Using Learning Styles
title_full Digital Educational Escape Room Analysis Using Learning Styles
title_fullStr Digital Educational Escape Room Analysis Using Learning Styles
title_full_unstemmed Digital Educational Escape Room Analysis Using Learning Styles
title_sort Digital Educational Escape Room Analysis Using Learning Styles
dc.creator.none.fl_str_mv Borrás-Gené, Oriol
Montes Diez, Raquel
Macías Guillén, Almudena
author Borrás-Gené, Oriol
author_facet Borrás-Gené, Oriol
Montes Diez, Raquel
Macías Guillén, Almudena
author_role author
author2 Montes Diez, Raquel
Macías Guillén, Almudena
author2_role author
author
dc.subject.none.fl_str_mv higher education
educational innovation
educational escape room
learning styles
computer assisted learning
educational games
topic higher education
educational innovation
educational escape room
learning styles
computer assisted learning
educational games
description Teachers often need to adapt their teaching methodologies in order to overcome possible limitations and ensure that education does not lose quality in the face of different scenarios that may arise in the educational environment, which are not always the most desirable. Techniques such as the Educational Escape Room (ERE) in higher education, are taking a great increase due to its popularity among young people as a leisure activity. This study shows an educational research based on the application of a Digital Educational Escape Room (DEER) to respond to the limitations of hybrid teaching with students divided between the classroom and their homes. Through the analysis of a control group, with a traditional lecture class, and an experimental group with the use of a pretest and a posttest, with the addition of studying the different learning styles of the students in each group, interesting results and conclusions have been obtained that offer a replicability of this technique for other fields and educational modalities.
publishDate 2022
dc.date.none.fl_str_mv 2022
2024
2024
dc.type.none.fl_str_mv info:eu-repo/semantics/article
format article
dc.identifier.none.fl_str_mv https://hdl.handle.net/10115/30358
url https://hdl.handle.net/10115/30358
dc.language.none.fl_str_mv Inglés
language_invalid_str_mv Inglés
dc.rights.none.fl_str_mv Atribución 4.0 Internacional
http://creativecommons.org/licenses/by/4.0/
info:eu-repo/semantics/openAccess
rights_invalid_str_mv Atribución 4.0 Internacional
http://creativecommons.org/licenses/by/4.0/
eu_rights_str_mv openAccess
dc.format.none.fl_str_mv application/pdf
dc.publisher.none.fl_str_mv MDPI
publisher.none.fl_str_mv MDPI
dc.source.none.fl_str_mv reponame:BURJC-Digital. Repositorio Institucional de la Universidad Rey Juan Carlos
instname:Universidad Rey Juan Carlos
instname_str Universidad Rey Juan Carlos
reponame_str BURJC-Digital. Repositorio Institucional de la Universidad Rey Juan Carlos
collection BURJC-Digital. Repositorio Institucional de la Universidad Rey Juan Carlos
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repository.mail.fl_str_mv
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