Designing a biochemical escape room for undergraduate students

Gamification is increasingly used in Higher Education to foster intrinsic motivation of undergraduate students. In this sense, we designed the Biochemical Escape Room. The students, organized in teams and through the overcoming of challenges, tackled the contents reviewed in the face-to-face classes...

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Detalles Bibliográficos
Autores: Rodríguez Henche, María de las Nieves|||0000-0001-9798-359X, Román Curto, Irene de los Dolores|||0000-0002-4897-1549, Muñoz Moreno, Laura|||0000-0002-2322-8986, Herráez Sánchez, Ángel|||0000-0002-9900-6845, Díez Ballesteros, José Carlos|||0000-0002-6435-505X, Puebla Jiménez, Lilian|||0000-0002-0681-3235, Bajo Chueca, Ana María|||0000-0002-4944-4222
Tipo de recurso: libro
Fecha de publicación:2023
País:España
Repositorio:e_Buah Biblioteca Digital Universidad de Alcalá
Idioma:inglés
OAI Identifier:oai:ebuah.uah.es:10017/60683
Acceso en línea:http://hdl.handle.net/10017/60683
https://dx.doi.org/10.21125/inted.2023.2206
Access Level:acceso abierto
Palabra clave:Gamification
challenge-based learning
escape room
Biochemistry
soft skills
Educación
Education
Descripción
Sumario:Gamification is increasingly used in Higher Education to foster intrinsic motivation of undergraduate students. In this sense, we designed the Biochemical Escape Room. The students, organized in teams and through the overcoming of challenges, tackled the contents reviewed in the face-to-face classes. In addition, the tests helped in the training of different soft skills such as creative thinking, deductive thinking, collaborative work, teamwork, manual dexterity, communication and time management. The activity was designed in several phases: i) setting the learning objectives; ii) adapting the physical spaces to the teams involved in the "game"; iii) acquiring the material; iv) preparing, placing the tests and the clues and general rehearsal before D-day; and v) D-day. The results obtained after the design of the Biochemical Escape Room and its implementation show that one of the objectives of the activity had been achieved: it provided an "injection" of motivation for teachers and students. And although there are certain aspects that need to be improved, designing the escape room for the biochemistry laboratories has meant a significant change both for the instructors, in the way we teach, and for the students, in the manner they learn.