Sustainable mobility learning: technological acceptance model for gamified experience with ClassCraft in primary school
The concept of sustainable mobility is related to the fulfilment of certain conditions that consider environmental, economic and social factors when making decisions on transport activity. The recognition of the role of education as a key factor for sustainable development and sustainable mobility h...
| Autores: | , , , |
|---|---|
| Tipo de recurso: | artículo |
| Fecha de publicación: | 2023 |
| País: | España |
| Institución: | Universidad de Cantabria (UC) |
| Repositorio: | UCrea Repositorio Abierto de la Universidad de Cantabria |
| Idioma: | inglés |
| OAI Identifier: | oai:repositorio.unican.es:10902/31296 |
| Acceso en línea: | https://hdl.handle.net/10902/31296 |
| Access Level: | acceso abierto |
| Palabra clave: | Sustainable mobility Gamification Technological Acceptance Model Mixed method Primary Education |
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Sustainable mobility learning: technological acceptance model for gamified experience with ClassCraft in primary schoolSipone, SilviaAbella García, VíctorRojo, MartaMoura Berodia, José Luis|||0000-0001-5645-8289Sustainable mobilityGamificationTechnological Acceptance ModelMixed methodPrimary EducationThe concept of sustainable mobility is related to the fulfilment of certain conditions that consider environmental, economic and social factors when making decisions on transport activity. The recognition of the role of education as a key factor for sustainable development and sustainable mobility has been growing. Therefore, the development of training schemes aimed at sustainable mobility education as a tool for a better future for the generations to come is of fundamental importance. This study analyses the factors affecting the adoption of the ClassCraft platform in activities related to sustainable mobility. The proposed experience involved children aged 10-11 years old, a total of 75 pupils. This experience was the basis for analyzing the pupils' perception of the gamification-based methodology. A mixed method has been used, combining qualitative results from a Focus Group (FG) with 6 students, and quantitative results through a questionnaire based on the Technology Acceptance Model (TAM) with all the 75 students. The results reflect that all students consider this methodology as an opportunity for a change in the school experience to make classroom activities more enjoyable. Our research contributes to the application of a mixed methods approach that addresses an educational challenge, considering the voice of the children when applying new teaching-learning strategies.Springer NatureUniversidad de Cantabria20232023-12-01journal articlehttp://purl.org/coar/resource_type/c_6501NAhttp://purl.org/coar/version/c_be7fb7dd8ff6fe43info:eu-repo/semantics/articlehttps://hdl.handle.net/10902/31296Education and Information Technologies, 2023, 28(12), 16177-16200reponame:UCrea Repositorio Abierto de la Universidad de Cantabriainstname:Universidad de Cantabria (UC)Inglésengopen accesshttp://purl.org/coar/access_right/c_abf2Attribution 4.0 Internationalhttp://creativecommons.org/licenses/by/4.0/info:eu-repo/semantics/openAccessoai:repositorio.unican.es:10902/312962025-07-01T11:58:01Z |
| dc.title.none.fl_str_mv |
Sustainable mobility learning: technological acceptance model for gamified experience with ClassCraft in primary school |
| title |
Sustainable mobility learning: technological acceptance model for gamified experience with ClassCraft in primary school |
| spellingShingle |
Sustainable mobility learning: technological acceptance model for gamified experience with ClassCraft in primary school Sipone, Silvia Sustainable mobility Gamification Technological Acceptance Model Mixed method Primary Education |
| title_short |
Sustainable mobility learning: technological acceptance model for gamified experience with ClassCraft in primary school |
| title_full |
Sustainable mobility learning: technological acceptance model for gamified experience with ClassCraft in primary school |
| title_fullStr |
Sustainable mobility learning: technological acceptance model for gamified experience with ClassCraft in primary school |
| title_full_unstemmed |
Sustainable mobility learning: technological acceptance model for gamified experience with ClassCraft in primary school |
| title_sort |
Sustainable mobility learning: technological acceptance model for gamified experience with ClassCraft in primary school |
| dc.creator.none.fl_str_mv |
Sipone, Silvia Abella García, Víctor Rojo, Marta Moura Berodia, José Luis|||0000-0001-5645-8289 |
| author |
Sipone, Silvia |
| author_facet |
Sipone, Silvia Abella García, Víctor Rojo, Marta Moura Berodia, José Luis|||0000-0001-5645-8289 |
| author_role |
author |
| author2 |
Abella García, Víctor Rojo, Marta Moura Berodia, José Luis|||0000-0001-5645-8289 |
| author2_role |
author author author |
| dc.contributor.none.fl_str_mv |
Universidad de Cantabria |
| dc.subject.none.fl_str_mv |
Sustainable mobility Gamification Technological Acceptance Model Mixed method Primary Education |
| topic |
Sustainable mobility Gamification Technological Acceptance Model Mixed method Primary Education |
| description |
The concept of sustainable mobility is related to the fulfilment of certain conditions that consider environmental, economic and social factors when making decisions on transport activity. The recognition of the role of education as a key factor for sustainable development and sustainable mobility has been growing. Therefore, the development of training schemes aimed at sustainable mobility education as a tool for a better future for the generations to come is of fundamental importance. This study analyses the factors affecting the adoption of the ClassCraft platform in activities related to sustainable mobility. The proposed experience involved children aged 10-11 years old, a total of 75 pupils. This experience was the basis for analyzing the pupils' perception of the gamification-based methodology. A mixed method has been used, combining qualitative results from a Focus Group (FG) with 6 students, and quantitative results through a questionnaire based on the Technology Acceptance Model (TAM) with all the 75 students. The results reflect that all students consider this methodology as an opportunity for a change in the school experience to make classroom activities more enjoyable. Our research contributes to the application of a mixed methods approach that addresses an educational challenge, considering the voice of the children when applying new teaching-learning strategies. |
| publishDate |
2023 |
| dc.date.none.fl_str_mv |
2023 2023-12-01 |
| dc.type.none.fl_str_mv |
journal article http://purl.org/coar/resource_type/c_6501 NA http://purl.org/coar/version/c_be7fb7dd8ff6fe43 info:eu-repo/semantics/article |
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article |
| dc.identifier.none.fl_str_mv |
https://hdl.handle.net/10902/31296 |
| url |
https://hdl.handle.net/10902/31296 |
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Inglés eng |
| language_invalid_str_mv |
Inglés |
| language |
eng |
| dc.rights.none.fl_str_mv |
open access http://purl.org/coar/access_right/c_abf2 Attribution 4.0 International http://creativecommons.org/licenses/by/4.0/ info:eu-repo/semantics/openAccess |
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open access http://purl.org/coar/access_right/c_abf2 Attribution 4.0 International http://creativecommons.org/licenses/by/4.0/ |
| eu_rights_str_mv |
openAccess |
| dc.publisher.none.fl_str_mv |
Springer Nature |
| publisher.none.fl_str_mv |
Springer Nature |
| dc.source.none.fl_str_mv |
Education and Information Technologies, 2023, 28(12), 16177-16200 reponame:UCrea Repositorio Abierto de la Universidad de Cantabria instname:Universidad de Cantabria (UC) |
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Universidad de Cantabria (UC) |
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UCrea Repositorio Abierto de la Universidad de Cantabria |
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UCrea Repositorio Abierto de la Universidad de Cantabria |
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1844183945944498176 |
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15,638193 |