Latent factors on the design and adoption of gamified apps in primary education
The main objective of this research is to determine the perception of teachers about the elements that increases the educational effectiveness of gamified apps in primary education. A methodology based on an importance-performance analysis was daeveloped, using a structural equations model to calcua...
| Autores: | , , , |
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| Tipo de recurso: | artículo |
| Fecha de publicación: | 2023 |
| País: | España |
| Repositorio: | e-spacio (DSpace). Repositorio Institucional de la UNED |
| Idioma: | inglés |
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| Acceso en línea: | https://hdl.handle.net/20.500.14468/26404 |
| Access Level: | acceso abierto |
| Palabra clave: | 53 Ciencias Económicas::5312 Economía sectorial::5312.04 Educación |
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Latent factors on the design and adoption of gamified apps in primary educationVázquez Cano, EstebanFombona, JavierRodríguez Arce, JorgeQuicios García, Mª Del Pilar53 Ciencias Económicas::5312 Economía sectorial::5312.04 EducaciónThe main objective of this research is to determine the perception of teachers about the elements that increases the educational effectiveness of gamified apps in primary education. A methodology based on an importance-performance analysis was daeveloped, using a structural equations model to calcuate the degree of importance of each variable. The sample was formed of 212 Spanish teachers with experience using educational apps in the teaching–learning process. Six categories were identified as precursors of educational effectiveness: (1) curriculum connection, (2) feedback and operational experience, (3) assessment and learning analytics, (4) sustainability (Protection Personal data), (5) equal access and (6) flow. These six categories enhance the three traditional areas of gamification intervention: cognitive, emotional and social. In this sense, the design and adoption of an educational gamified app should: (1) establish a clear link between the game and curricular content and competence development; (2) promote self-regulated learning through individual and collaborative activities; (3) offer adapted learning by integrating differentiated personalized learning pathways; (4) integrate learning analytics that can be consulted by teacher, student and family; (5) comply with data protection regulation and promote a safe, sustainable and ethical use of the information generated; (6) take into account different levels of functional diversity. When the gamified app design incorporates these attributes, primary education teachers perceive that such resources can be integrated effectively into the teaching–learning processes.Springere-Spacio UNED20252025-04-0120232023-04-2520232023-04-25journal articlehttp://purl.org/coar/resource_type/c_6501info:eu-repo/semantics/articleapplication/pdfhttps://hdl.handle.net/20.500.14468/26404reponame:e-spacio (DSpace). Repositorio Institucional de la UNEDinstname:Inglésengopen accesshttp://purl.org/coar/access_right/c_abf2info:eu-repo/semantics/openAccesshttp://creativecommons.org/licenses/by/4.0/deed.esoai:dnet:e-spacio(ds_::435db0e3cf4de3b6fa036aaf5e53c70f2025-06-20T09:27:21Z |
| dc.title.none.fl_str_mv |
Latent factors on the design and adoption of gamified apps in primary education |
| title |
Latent factors on the design and adoption of gamified apps in primary education |
| spellingShingle |
Latent factors on the design and adoption of gamified apps in primary education Vázquez Cano, Esteban 53 Ciencias Económicas::5312 Economía sectorial::5312.04 Educación |
| title_short |
Latent factors on the design and adoption of gamified apps in primary education |
| title_full |
Latent factors on the design and adoption of gamified apps in primary education |
| title_fullStr |
Latent factors on the design and adoption of gamified apps in primary education |
| title_full_unstemmed |
Latent factors on the design and adoption of gamified apps in primary education |
| title_sort |
Latent factors on the design and adoption of gamified apps in primary education |
| dc.creator.none.fl_str_mv |
Vázquez Cano, Esteban Fombona, Javier Rodríguez Arce, Jorge Quicios García, Mª Del Pilar |
| author |
Vázquez Cano, Esteban |
| author_facet |
Vázquez Cano, Esteban Fombona, Javier Rodríguez Arce, Jorge Quicios García, Mª Del Pilar |
| author_role |
author |
| author2 |
Fombona, Javier Rodríguez Arce, Jorge Quicios García, Mª Del Pilar |
| author2_role |
author author author |
| dc.contributor.none.fl_str_mv |
e-Spacio UNED |
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53 Ciencias Económicas::5312 Economía sectorial::5312.04 Educación |
| topic |
53 Ciencias Económicas::5312 Economía sectorial::5312.04 Educación |
| description |
The main objective of this research is to determine the perception of teachers about the elements that increases the educational effectiveness of gamified apps in primary education. A methodology based on an importance-performance analysis was daeveloped, using a structural equations model to calcuate the degree of importance of each variable. The sample was formed of 212 Spanish teachers with experience using educational apps in the teaching–learning process. Six categories were identified as precursors of educational effectiveness: (1) curriculum connection, (2) feedback and operational experience, (3) assessment and learning analytics, (4) sustainability (Protection Personal data), (5) equal access and (6) flow. These six categories enhance the three traditional areas of gamification intervention: cognitive, emotional and social. In this sense, the design and adoption of an educational gamified app should: (1) establish a clear link between the game and curricular content and competence development; (2) promote self-regulated learning through individual and collaborative activities; (3) offer adapted learning by integrating differentiated personalized learning pathways; (4) integrate learning analytics that can be consulted by teacher, student and family; (5) comply with data protection regulation and promote a safe, sustainable and ethical use of the information generated; (6) take into account different levels of functional diversity. When the gamified app design incorporates these attributes, primary education teachers perceive that such resources can be integrated effectively into the teaching–learning processes. |
| publishDate |
2023 |
| dc.date.none.fl_str_mv |
2023 2023-04-25 2023 2023-04-25 2025 2025-04-01 |
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journal article http://purl.org/coar/resource_type/c_6501 info:eu-repo/semantics/article |
| format |
article |
| dc.identifier.none.fl_str_mv |
https://hdl.handle.net/20.500.14468/26404 |
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https://hdl.handle.net/20.500.14468/26404 |
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Inglés eng |
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Inglés |
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eng |
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open access http://purl.org/coar/access_right/c_abf2 info:eu-repo/semantics/openAccess http://creativecommons.org/licenses/by/4.0/deed.es |
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open access http://purl.org/coar/access_right/c_abf2 http://creativecommons.org/licenses/by/4.0/deed.es |
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openAccess |
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application/pdf |
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Springer |
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Springer |
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reponame:e-spacio (DSpace). Repositorio Institucional de la UNED instname: |
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e-spacio (DSpace). Repositorio Institucional de la UNED |
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