Validation of a Cyberbullying Serious Game Using Game Analytics

Bullying is a serious social problem at schools, very prevalent independently of culture and country, and particularly acute for teenagers. With the irruption of always-on communications technology, the problem, now termed cyberbullying, is no longer restricted to school premises and hours. There ar...

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Detalles Bibliográficos
Autores: Calvo Morata, Antonio, Rotaru, Dan Cristian, Alonso Fernández, Cristina, Freire Morán, Manuel, Martínez Ortiz, Iván, Fernández Manjón, Baltasar
Tipo de recurso: artículo
Fecha de publicación:2020
País:España
Repositorio:Docta Complutense
Idioma:inglés
OAI Identifier:oai:docta.ucm.es:20.500.14352/99601
Acceso en línea:https://hdl.handle.net/20.500.14352/99601
Access Level:acceso abierto
Palabra clave:Serious games
Game learning analytics
Bullying
Cyberbullying
Awareness
Analytics
Videogame
Software
Educación
1203.10 Enseñanza Con Ayuda de Ordenador
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spelling Validation of a Cyberbullying Serious Game Using Game AnalyticsCalvo Morata, AntonioRotaru, Dan CristianAlonso Fernández, CristinaFreire Morán, ManuelMartínez Ortiz, IvánFernández Manjón, BaltasarSerious gamesGame learning analyticsBullyingCyberbullyingAwarenessAnalyticsVideogameSoftwareEducación1203.10 Enseñanza Con Ayuda de OrdenadorBullying is a serious social problem at schools, very prevalent independently of culture and country, and particularly acute for teenagers. With the irruption of always-on communications technology, the problem, now termed cyberbullying, is no longer restricted to school premises and hours. There are many different approaches to address cyberbullying, such as school buddies, educational videos, or involving police in counseling; however, awareness continues to be insufficient. We have developed Conectado, a serious game to be used in the classroom to increase awareness on bullying and cyberbullying in schools. While playing the game, students gain a first-hand immersive experience of the problem and the associated emotions, fostering awareness and empathy with victims. This paper describes Conectado and presents its validation with actual students using game analytics.Universidad Complutense de Madrid20242024-02-0620202020-03-0120202020-03-01journal articlehttp://purl.org/coar/resource_type/c_6501info:eu-repo/semantics/articleapplication/pdfhttps://hdl.handle.net/20.500.14352/99601reponame:Docta Complutenseinstname:Inglésengopen accesshttp://purl.org/coar/access_right/c_abf2Attribution-NonCommercial-NoDerivatives 4.0 Internationalhttp://creativecommons.org/licenses/by-nc-nd/4.0/info:eu-repo/semantics/openAccessoai:docta.ucm.es:20.500.14352/996012025-08-02T12:44:52Z
dc.title.none.fl_str_mv Validation of a Cyberbullying Serious Game Using Game Analytics
title Validation of a Cyberbullying Serious Game Using Game Analytics
spellingShingle Validation of a Cyberbullying Serious Game Using Game Analytics
Calvo Morata, Antonio
Serious games
Game learning analytics
Bullying
Cyberbullying
Awareness
Analytics
Videogame
Software
Educación
1203.10 Enseñanza Con Ayuda de Ordenador
title_short Validation of a Cyberbullying Serious Game Using Game Analytics
title_full Validation of a Cyberbullying Serious Game Using Game Analytics
title_fullStr Validation of a Cyberbullying Serious Game Using Game Analytics
title_full_unstemmed Validation of a Cyberbullying Serious Game Using Game Analytics
title_sort Validation of a Cyberbullying Serious Game Using Game Analytics
dc.creator.none.fl_str_mv Calvo Morata, Antonio
Rotaru, Dan Cristian
Alonso Fernández, Cristina
Freire Morán, Manuel
Martínez Ortiz, Iván
Fernández Manjón, Baltasar
author Calvo Morata, Antonio
author_facet Calvo Morata, Antonio
Rotaru, Dan Cristian
Alonso Fernández, Cristina
Freire Morán, Manuel
Martínez Ortiz, Iván
Fernández Manjón, Baltasar
author_role author
author2 Rotaru, Dan Cristian
Alonso Fernández, Cristina
Freire Morán, Manuel
Martínez Ortiz, Iván
Fernández Manjón, Baltasar
author2_role author
author
author
author
author
dc.contributor.none.fl_str_mv Universidad Complutense de Madrid
dc.subject.none.fl_str_mv Serious games
Game learning analytics
Bullying
Cyberbullying
Awareness
Analytics
Videogame
Software
Educación
1203.10 Enseñanza Con Ayuda de Ordenador
topic Serious games
Game learning analytics
Bullying
Cyberbullying
Awareness
Analytics
Videogame
Software
Educación
1203.10 Enseñanza Con Ayuda de Ordenador
description Bullying is a serious social problem at schools, very prevalent independently of culture and country, and particularly acute for teenagers. With the irruption of always-on communications technology, the problem, now termed cyberbullying, is no longer restricted to school premises and hours. There are many different approaches to address cyberbullying, such as school buddies, educational videos, or involving police in counseling; however, awareness continues to be insufficient. We have developed Conectado, a serious game to be used in the classroom to increase awareness on bullying and cyberbullying in schools. While playing the game, students gain a first-hand immersive experience of the problem and the associated emotions, fostering awareness and empathy with victims. This paper describes Conectado and presents its validation with actual students using game analytics.
publishDate 2020
dc.date.none.fl_str_mv 2020
2020-03-01
2020
2020-03-01
2024
2024-02-06
dc.type.none.fl_str_mv journal article
http://purl.org/coar/resource_type/c_6501
info:eu-repo/semantics/article
format article
dc.identifier.none.fl_str_mv https://hdl.handle.net/20.500.14352/99601
url https://hdl.handle.net/20.500.14352/99601
dc.language.none.fl_str_mv Inglés
eng
language_invalid_str_mv Inglés
language eng
dc.rights.none.fl_str_mv open access
http://purl.org/coar/access_right/c_abf2
Attribution-NonCommercial-NoDerivatives 4.0 International
http://creativecommons.org/licenses/by-nc-nd/4.0/
info:eu-repo/semantics/openAccess
rights_invalid_str_mv open access
http://purl.org/coar/access_right/c_abf2
Attribution-NonCommercial-NoDerivatives 4.0 International
http://creativecommons.org/licenses/by-nc-nd/4.0/
eu_rights_str_mv openAccess
dc.format.none.fl_str_mv application/pdf
dc.source.none.fl_str_mv reponame:Docta Complutense
instname:
instname_str
reponame_str Docta Complutense
collection Docta Complutense
repository.name.fl_str_mv
repository.mail.fl_str_mv
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