Game Learning Analytics, Facilitating the Use of Serious Games in the Class

Serious games are still complex to deploy in classrooms for average teachers. Game Learning Analytics can help teachers to apply serious games, using data from students' in-game interactions to provide learning information. Many teachers do not see games as tools to improve their classes, parti...

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Detalles Bibliográficos
Autores: Calvo Morata, Antonio, Alonso Fernández, Cristina, Freire Morán, Manuel, Martínez Ortiz, Iván, Fernández Manjón, Baltasar
Tipo de recurso: artículo
Fecha de publicación:2019
País:España
Repositorio:Docta Complutense
Idioma:inglés
OAI Identifier:oai:docta.ucm.es:20.500.14352/99584
Acceso en línea:https://hdl.handle.net/20.500.14352/99584
Access Level:acceso abierto
Palabra clave:Serious games
Learning analytics
Game-based learning
Educational data mining
Stealth assessment
Software
1203.10 Enseñanza Con Ayuda de Ordenador
Descripción
Sumario:Serious games are still complex to deploy in classrooms for average teachers. Game Learning Analytics can help teachers to apply serious games, using data from students' in-game interactions to provide learning information. Many teachers do not see games as tools to improve their classes, particularly due to perceived loss of control when using games; so it is essential to retain their benefits while avoiding most of the deployment complexity. In this paper, we describe our experience using Game Learning Analytics to encourage the application and deployment of Serious Games in class as learning tools.