Game Learning Analytics, Simplificando el Uso de Juegos Serios en la Clase

Serious games are still complex to deploy in classrooms for average teachers. Game Learning Analytics can help teachers to apply serious games, using data from students’ in-game interactions to provide learning information. Many teachers do not see games as tools to improve their classes, particular...

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Detalles Bibliográficos
Autores: Calvo-Morata, A., Alonso-Fernández, C., Freire, M., Martínez-Ortiz, I., Fernández-Manjón, B.
Tipo de recurso: artículo
Estado:Versión publicada
Fecha de publicación:2019
País:España
Institución:Universidad de La Laguna (ULL)
Repositorio:RIULL. Repositorio Institucional de la Universidad de La Laguna
OAI Identifier:oai:dnet:riullreposit::8ab4231876f2f61af55057cac09bf851
Acceso en línea:http://riull.ull.es/xmlui/handle/915/40366
Access Level:acceso abierto
Palabra clave:serious games
learning analytics
game-based learning
educational data mining
stealth assessment
Descripción
Sumario:Serious games are still complex to deploy in classrooms for average teachers. Game Learning Analytics can help teachers to apply serious games, using data from students’ in-game interactions to provide learning information. Many teachers do not see games as tools to improve their classes, particularly due to perceived loss of control when using games; so it is essential to retain their benefits while avoiding most of the deployment complexity. In this paper, we describe our experience using Game Learning Analytics to encourage the application and deployment of Serious Games in class as learning tools