The psycho‑social impact of video games on K12 Spanish students
This research aims to study the psycho-social impact of video games on K12 students. For this, a probabilistic topic modelling analysis method based on text mining approach has been performed. This process is based on nodes’ connectivity and it has been developed through K Means approach; by launchi...
| Autores: | , , , |
|---|---|
| Tipo de recurso: | artículo |
| Fecha de publicación: | 2024 |
| País: | España |
| Institución: | Universidad Pablo de Olavide (UPO) |
| Repositorio: | RIO. Repositorio Institucional Olavide |
| Idioma: | inglés |
| OAI Identifier: | oai:dnet:rio_________::3b49ce42c20b5e65581c82e5c921f908 |
| Acceso en línea: | https://hdl.handle.net/10433/21608 |
| Access Level: | acceso abierto |
| Palabra clave: | Video games K12 students Topic modelling Psycho-social impact |
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The psycho‑social impact of video games on K12 Spanish studentsVázquez‑Cano, EstebanQuero‑Gervilla, MercedesQuicios‑García, María PilarLópez Meneses, EloyVideo gamesK12 studentsTopic modellingPsycho-social impactThis research aims to study the psycho-social impact of video games on K12 students. For this, a probabilistic topic modelling analysis method based on text mining approach has been performed. This process is based on nodes’ connectivity and it has been developed through K Means approach; by launching the Jenks-Breaks algorithm. The sex diferences are calculated according to a nonlinear dynamics approach based on Hurst exponent and multifractal function and the infuence of time with the application of the Sobel test. The results show which are the most used video games by K12 and their psycho-social impact on students based on four categories: (1) boredom and sadness, (2) happiness and socialization, (3) immersion, and (4) families’ conficts. There are signifcant diferences between boys and girls depending on the games they use, a factor that increases when playing more than two hours a day. For boys, games like FIFA and Fortnite produce higher levels of immersion and family confict, while for girls, games are perceived as sources of greater happiness and a means to reinforce friendship and camaraderie, particularly with games like Brawl Stars, Rocket League, and PKXD.Springer20242024-08-2720242024-08-2520242024-08-25journal articlehttp://purl.org/coar/resource_type/c_6501VoRhttp://purl.org/coar/version/c_970fb48d4fbd8a85info:eu-repo/semantics/articleapplication/pdfhttps://hdl.handle.net/10433/21608reponame:RIO. Repositorio Institucional Olavideinstname:Universidad Pablo de Olavide (UPO)Inglésengopen accesshttp://purl.org/coar/access_right/c_abf2Attribution-NonCommercial-NoDerivatives 4.0 Internationalhttp://creativecommons.org/licenses/by-nc-nd/4.0/info:eu-repo/semantics/openAccessoai:dnet:rio_________::3b49ce42c20b5e65581c82e5c921f9082025-07-13T12:44:41Z |
| dc.title.none.fl_str_mv |
The psycho‑social impact of video games on K12 Spanish students |
| title |
The psycho‑social impact of video games on K12 Spanish students |
| spellingShingle |
The psycho‑social impact of video games on K12 Spanish students Vázquez‑Cano, Esteban Video games K12 students Topic modelling Psycho-social impact |
| title_short |
The psycho‑social impact of video games on K12 Spanish students |
| title_full |
The psycho‑social impact of video games on K12 Spanish students |
| title_fullStr |
The psycho‑social impact of video games on K12 Spanish students |
| title_full_unstemmed |
The psycho‑social impact of video games on K12 Spanish students |
| title_sort |
The psycho‑social impact of video games on K12 Spanish students |
| dc.creator.none.fl_str_mv |
Vázquez‑Cano, Esteban Quero‑Gervilla, Mercedes Quicios‑García, María Pilar López Meneses, Eloy |
| author |
Vázquez‑Cano, Esteban |
| author_facet |
Vázquez‑Cano, Esteban Quero‑Gervilla, Mercedes Quicios‑García, María Pilar López Meneses, Eloy |
| author_role |
author |
| author2 |
Quero‑Gervilla, Mercedes Quicios‑García, María Pilar López Meneses, Eloy |
| author2_role |
author author author |
| dc.contributor.none.fl_str_mv |
|
| dc.subject.none.fl_str_mv |
Video games K12 students Topic modelling Psycho-social impact |
| topic |
Video games K12 students Topic modelling Psycho-social impact |
| description |
This research aims to study the psycho-social impact of video games on K12 students. For this, a probabilistic topic modelling analysis method based on text mining approach has been performed. This process is based on nodes’ connectivity and it has been developed through K Means approach; by launching the Jenks-Breaks algorithm. The sex diferences are calculated according to a nonlinear dynamics approach based on Hurst exponent and multifractal function and the infuence of time with the application of the Sobel test. The results show which are the most used video games by K12 and their psycho-social impact on students based on four categories: (1) boredom and sadness, (2) happiness and socialization, (3) immersion, and (4) families’ conficts. There are signifcant diferences between boys and girls depending on the games they use, a factor that increases when playing more than two hours a day. For boys, games like FIFA and Fortnite produce higher levels of immersion and family confict, while for girls, games are perceived as sources of greater happiness and a means to reinforce friendship and camaraderie, particularly with games like Brawl Stars, Rocket League, and PKXD. |
| publishDate |
2024 |
| dc.date.none.fl_str_mv |
2024 2024-08-27 2024 2024-08-25 2024 2024-08-25 |
| dc.type.none.fl_str_mv |
journal article http://purl.org/coar/resource_type/c_6501 VoR http://purl.org/coar/version/c_970fb48d4fbd8a85 info:eu-repo/semantics/article |
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article |
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https://hdl.handle.net/10433/21608 |
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https://hdl.handle.net/10433/21608 |
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Inglés eng |
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Inglés |
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eng |
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open access http://purl.org/coar/access_right/c_abf2 Attribution-NonCommercial-NoDerivatives 4.0 International http://creativecommons.org/licenses/by-nc-nd/4.0/ info:eu-repo/semantics/openAccess |
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open access http://purl.org/coar/access_right/c_abf2 Attribution-NonCommercial-NoDerivatives 4.0 International http://creativecommons.org/licenses/by-nc-nd/4.0/ |
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openAccess |
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application/pdf |
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Springer |
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Springer |
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reponame:RIO. Repositorio Institucional Olavide instname:Universidad Pablo de Olavide (UPO) |
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Universidad Pablo de Olavide (UPO) |
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