El Museu de les Aigües en el mundo Minecraft y otras visitas virtuales

[EN] We adapt online tours to meet the needs and expectations of each audience. For the family audience, we recreate the Water Museum in the world of MINECRAFT for outreach and educational purposes. Using this videogame, we create a challenge and use the advantages of playing and learning from withi...

Descripción completa

Detalles Bibliográficos
Autores: Soler Artiga, Marta, Rovira Pujo, David, Garreta Escuder, Quim
Tipo de recurso: capítulo de libro
Fecha de publicación:2022
País:España
Institución:Universitat Politècnica de València (UPV)
Repositorio:RiuNet. Repositorio Institucional de la Universitat Politécnica de Valéncia
Idioma:español
OAI Identifier:oai:riunet.upv.es:10251/182788
Acceso en línea:https://riunet.upv.es/handle/10251/182788
Access Level:acceso abierto
Palabra clave:Gamificación
MINECRAFT
Realidad aumentada
Visita virtual
Aprendizaje basado en juegos
Gamification
Augmented Reality
Virtual tour
Game-based learning
Descripción
Sumario:[EN] We adapt online tours to meet the needs and expectations of each audience. For the family audience, we recreate the Water Museum in the world of MINECRAFT for outreach and educational purposes. Using this videogame, we create a challenge and use the advantages of playing and learning from within an imaginary world: we can make mistakes without critical repercussions for the environment and see results more quickly than in the real world, and with the option of being creative and using the available resources as we see fit, possibly in a different way to the solution proposed by other users. The fantasy world gives us license that would not be possible in the museum, and, at the same time, we are rigorous with the content provided. Thus, through the first challenge of the Water Museum in MINECRAFT, we offer participants the chance to work together to meet the two great challenges facing the planet: climate change and the loss of biodiversity. For the adult audience, we suggest a 360° virtual tour that makes it possible to stop and contemplate the things that catch our eye in the Water Museum. While taking a tour through the museum, the guide shares the content of the story they tell us in audio and text format. We follow their explanation and route but, unlike what would happen in a video, we can stop and turn 360° on ourselves, so that we can observe any aspect we wish. For the family audience, we decided to create an immersive tour of the museum, which makes it possible to take different tours depending on the topic of interest and to study the pieces or modules that we find most interesting. We can stroll freely through the museum, just as we would on an unguided visit. Furthermore, in this tour, we include more recreational and educational supplemental activities that adults and children can do together. Also, for outreach and educational purposes, we have opted for augmented reality to increase the motivation and comprehension of young people and adults by showing them industrial facilities such as the drinking water treatment plant. In this case, while they can move through the facility following a guided tour, they can also stop at each chosen point and observe what they would be able to see from the facility and the process that is taking place underwater or under the concrete and which, in the case of a traditional tour, can only be imagined.