El Museu de les Aigües en el mundo Minecraft y otras visitas virtuales

[EN] We adapt online tours to meet the needs and expectations of each audience. For the family audience, we recreate the Water Museum in the world of MINECRAFT for outreach and educational purposes. Using this videogame, we create a challenge and use the advantages of playing and learning from withi...

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Detalles Bibliográficos
Autores: Soler Artiga, Marta, Rovira Pujo, David, Garreta Escuder, Quim
Tipo de recurso: capítulo de libro
Fecha de publicación:2022
País:España
Institución:Universitat Politècnica de València (UPV)
Repositorio:RiuNet. Repositorio Institucional de la Universitat Politécnica de Valéncia
Idioma:español
OAI Identifier:oai:riunet.upv.es:10251/182788
Acceso en línea:https://riunet.upv.es/handle/10251/182788
Access Level:acceso abierto
Palabra clave:Gamificación
MINECRAFT
Realidad aumentada
Visita virtual
Aprendizaje basado en juegos
Gamification
Augmented Reality
Virtual tour
Game-based learning
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spelling El Museu de les Aigües en el mundo Minecraft y otras visitas virtualesThe Water Museum in the World of MINECRAFT and Other Virtual VisitsSoler Artiga, MartaRovira Pujo, DavidGarreta Escuder, QuimGamificaciónMINECRAFTRealidad aumentadaVisita virtualAprendizaje basado en juegosGamificationAugmented RealityVirtual tourGame-based learning[EN] We adapt online tours to meet the needs and expectations of each audience. For the family audience, we recreate the Water Museum in the world of MINECRAFT for outreach and educational purposes. Using this videogame, we create a challenge and use the advantages of playing and learning from within an imaginary world: we can make mistakes without critical repercussions for the environment and see results more quickly than in the real world, and with the option of being creative and using the available resources as we see fit, possibly in a different way to the solution proposed by other users. The fantasy world gives us license that would not be possible in the museum, and, at the same time, we are rigorous with the content provided. Thus, through the first challenge of the Water Museum in MINECRAFT, we offer participants the chance to work together to meet the two great challenges facing the planet: climate change and the loss of biodiversity. For the adult audience, we suggest a 360° virtual tour that makes it possible to stop and contemplate the things that catch our eye in the Water Museum. While taking a tour through the museum, the guide shares the content of the story they tell us in audio and text format. We follow their explanation and route but, unlike what would happen in a video, we can stop and turn 360° on ourselves, so that we can observe any aspect we wish. For the family audience, we decided to create an immersive tour of the museum, which makes it possible to take different tours depending on the topic of interest and to study the pieces or modules that we find most interesting. We can stroll freely through the museum, just as we would on an unguided visit. Furthermore, in this tour, we include more recreational and educational supplemental activities that adults and children can do together. Also, for outreach and educational purposes, we have opted for augmented reality to increase the motivation and comprehension of young people and adults by showing them industrial facilities such as the drinking water treatment plant. In this case, while they can move through the facility following a guided tour, they can also stop at each chosen point and observe what they would be able to see from the facility and the process that is taking place underwater or under the concrete and which, in the case of a traditional tour, can only be imagined.Editorial Universitat Politècnica de ValènciaRepositorio Institucional de la Universitat Politècnica de València Riunet20222022-01-18book parthttp://purl.org/coar/resource_type/c_3248VoRhttp://purl.org/coar/version/c_970fb48d4fbd8a85info:eu-repo/semantics/bookPartapplication/pdfhttps://riunet.upv.es/handle/10251/182788reponame:RiuNet. Repositorio Institucional de la Universitat Politécnica de Valénciainstname:Universitat Politècnica de València (UPV)Españolspaopen accesshttp://purl.org/coar/access_right/c_abf2Reconocimiento - No comercial - Sin obra derivada (by-nc-nd) http://creativecommons.org/licenses/by-nc-nd/4.0/info:eu-repo/semantics/openAccessoai:riunet.upv.es:10251/1827882025-07-13T07:49:11Z
dc.title.none.fl_str_mv El Museu de les Aigües en el mundo Minecraft y otras visitas virtuales
The Water Museum in the World of MINECRAFT and Other Virtual Visits
title El Museu de les Aigües en el mundo Minecraft y otras visitas virtuales
spellingShingle El Museu de les Aigües en el mundo Minecraft y otras visitas virtuales
Soler Artiga, Marta
Gamificación
MINECRAFT
Realidad aumentada
Visita virtual
Aprendizaje basado en juegos
Gamification
Augmented Reality
Virtual tour
Game-based learning
title_short El Museu de les Aigües en el mundo Minecraft y otras visitas virtuales
title_full El Museu de les Aigües en el mundo Minecraft y otras visitas virtuales
title_fullStr El Museu de les Aigües en el mundo Minecraft y otras visitas virtuales
title_full_unstemmed El Museu de les Aigües en el mundo Minecraft y otras visitas virtuales
title_sort El Museu de les Aigües en el mundo Minecraft y otras visitas virtuales
dc.creator.none.fl_str_mv Soler Artiga, Marta
Rovira Pujo, David
Garreta Escuder, Quim
author Soler Artiga, Marta
author_facet Soler Artiga, Marta
Rovira Pujo, David
Garreta Escuder, Quim
author_role author
author2 Rovira Pujo, David
Garreta Escuder, Quim
author2_role author
author
dc.contributor.none.fl_str_mv Repositorio Institucional de la Universitat Politècnica de València Riunet
dc.subject.none.fl_str_mv Gamificación
MINECRAFT
Realidad aumentada
Visita virtual
Aprendizaje basado en juegos
Gamification
Augmented Reality
Virtual tour
Game-based learning
topic Gamificación
MINECRAFT
Realidad aumentada
Visita virtual
Aprendizaje basado en juegos
Gamification
Augmented Reality
Virtual tour
Game-based learning
description [EN] We adapt online tours to meet the needs and expectations of each audience. For the family audience, we recreate the Water Museum in the world of MINECRAFT for outreach and educational purposes. Using this videogame, we create a challenge and use the advantages of playing and learning from within an imaginary world: we can make mistakes without critical repercussions for the environment and see results more quickly than in the real world, and with the option of being creative and using the available resources as we see fit, possibly in a different way to the solution proposed by other users. The fantasy world gives us license that would not be possible in the museum, and, at the same time, we are rigorous with the content provided. Thus, through the first challenge of the Water Museum in MINECRAFT, we offer participants the chance to work together to meet the two great challenges facing the planet: climate change and the loss of biodiversity. For the adult audience, we suggest a 360° virtual tour that makes it possible to stop and contemplate the things that catch our eye in the Water Museum. While taking a tour through the museum, the guide shares the content of the story they tell us in audio and text format. We follow their explanation and route but, unlike what would happen in a video, we can stop and turn 360° on ourselves, so that we can observe any aspect we wish. For the family audience, we decided to create an immersive tour of the museum, which makes it possible to take different tours depending on the topic of interest and to study the pieces or modules that we find most interesting. We can stroll freely through the museum, just as we would on an unguided visit. Furthermore, in this tour, we include more recreational and educational supplemental activities that adults and children can do together. Also, for outreach and educational purposes, we have opted for augmented reality to increase the motivation and comprehension of young people and adults by showing them industrial facilities such as the drinking water treatment plant. In this case, while they can move through the facility following a guided tour, they can also stop at each chosen point and observe what they would be able to see from the facility and the process that is taking place underwater or under the concrete and which, in the case of a traditional tour, can only be imagined.
publishDate 2022
dc.date.none.fl_str_mv 2022
2022-01-18
dc.type.none.fl_str_mv book part
http://purl.org/coar/resource_type/c_3248
VoR
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info:eu-repo/semantics/bookPart
format bookPart
dc.identifier.none.fl_str_mv https://riunet.upv.es/handle/10251/182788
url https://riunet.upv.es/handle/10251/182788
dc.language.none.fl_str_mv Español
spa
language_invalid_str_mv Español
language spa
dc.rights.none.fl_str_mv open access
http://purl.org/coar/access_right/c_abf2
Reconocimiento - No comercial - Sin obra derivada (by-nc-nd)
http://creativecommons.org/licenses/by-nc-nd/4.0/
info:eu-repo/semantics/openAccess
rights_invalid_str_mv open access
http://purl.org/coar/access_right/c_abf2
Reconocimiento - No comercial - Sin obra derivada (by-nc-nd)
http://creativecommons.org/licenses/by-nc-nd/4.0/
eu_rights_str_mv openAccess
dc.format.none.fl_str_mv application/pdf
dc.publisher.none.fl_str_mv Editorial Universitat Politècnica de València
publisher.none.fl_str_mv Editorial Universitat Politècnica de València
dc.source.none.fl_str_mv reponame:RiuNet. Repositorio Institucional de la Universitat Politécnica de Valéncia
instname:Universitat Politècnica de València (UPV)
instname_str Universitat Politècnica de València (UPV)
reponame_str RiuNet. Repositorio Institucional de la Universitat Politécnica de Valéncia
collection RiuNet. Repositorio Institucional de la Universitat Politécnica de Valéncia
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