Los juegos de Escape Room como herramienta docente en Urbanismo: una propuesta didáctica

Gamification is a tool to promote student motivation in Higher Education. This teaching experience proposes the implementation of gamification, specifically Breakout Games, as a way to reinforce and assimilate certain concepts related to Urban Planning among Architecture students, while playing and...

Descripción completa

Detalles Bibliográficos
Autores: Bernabeu-Bautista, Álvaro, Nolasco-Cirugeda, Almudena
Tipo de recurso: artículo
Fecha de publicación:2023
País:España
Institución:Universidad de Alicante (UA)
Repositorio:RUA. Repositorio Institucional de la Universidad de Alicante
OAI Identifier:oai:rua.ua.es:10045/138470
Acceso en línea:http://hdl.handle.net/10045/138470
Access Level:acceso abierto
Palabra clave:Gamification
Breakout game
Urban planning
Active learning
University education
Gamificación
Escape room
Urbanismo
Aprendizaje activo
Enseñanza universitaria
Descripción
Sumario:Gamification is a tool to promote student motivation in Higher Education. This teaching experience proposes the implementation of gamification, specifically Breakout Games, as a way to reinforce and assimilate certain concepts related to Urban Planning among Architecture students, while playing and working collaboratively. The activity involves the design of different games based on concept associations, which must be correctly solved in order to escape from the classroom, as well as a final evaluation based on students’ experience. Breakout Games format has been positively received by students, who express an overall satisfaction with this teaching experience, as they identify key aspects and detect difficulties in completing the tasks, thus reinforcing concepts from the course.