Los juegos de Escape Room como herramienta docente en Urbanismo: una propuesta didáctica
Gamification is a tool to promote student motivation in Higher Education. This teaching experience proposes the implementation of gamification, specifically Breakout Games, as a way to reinforce and assimilate certain concepts related to Urban Planning among Architecture students, while playing and...
| Autores: | , |
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| Tipo de recurso: | artículo |
| Fecha de publicación: | 2023 |
| País: | España |
| Institución: | Universidad de Alicante (UA) |
| Repositorio: | RUA. Repositorio Institucional de la Universidad de Alicante |
| OAI Identifier: | oai:rua.ua.es:10045/138470 |
| Acceso en línea: | http://hdl.handle.net/10045/138470 |
| Access Level: | acceso abierto |
| Palabra clave: | Gamification Breakout game Urban planning Active learning University education Gamificación Escape room Urbanismo Aprendizaje activo Enseñanza universitaria |
| Sumario: | Gamification is a tool to promote student motivation in Higher Education. This teaching experience proposes the implementation of gamification, specifically Breakout Games, as a way to reinforce and assimilate certain concepts related to Urban Planning among Architecture students, while playing and working collaboratively. The activity involves the design of different games based on concept associations, which must be correctly solved in order to escape from the classroom, as well as a final evaluation based on students’ experience. Breakout Games format has been positively received by students, who express an overall satisfaction with this teaching experience, as they identify key aspects and detect difficulties in completing the tasks, thus reinforcing concepts from the course. |
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