Los juegos de Escape Room como herramienta docente en Urbanismo: una propuesta didáctica

Gamification is a tool to promote student motivation in Higher Education. This teaching experience proposes the implementation of gamification, specifically Breakout Games, as a way to reinforce and assimilate certain concepts related to Urban Planning among Architecture students, while playing and...

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Bibliographic Details
Authors: Bernabeu-Bautista, Álvaro, Nolasco-Cirugeda, Almudena
Format: article
Publication Date:2023
Country:España
Institution:Universidad de Alicante (UA)
Repository:RUA. Repositorio Institucional de la Universidad de Alicante
OAI Identifier:oai:rua.ua.es:10045/138470
Online Access:http://hdl.handle.net/10045/138470
Access Level:Open access
Keyword:Gamification
Breakout game
Urban planning
Active learning
University education
Gamificación
Escape room
Urbanismo
Aprendizaje activo
Enseñanza universitaria
Description
Summary:Gamification is a tool to promote student motivation in Higher Education. This teaching experience proposes the implementation of gamification, specifically Breakout Games, as a way to reinforce and assimilate certain concepts related to Urban Planning among Architecture students, while playing and working collaboratively. The activity involves the design of different games based on concept associations, which must be correctly solved in order to escape from the classroom, as well as a final evaluation based on students’ experience. Breakout Games format has been positively received by students, who express an overall satisfaction with this teaching experience, as they identify key aspects and detect difficulties in completing the tasks, thus reinforcing concepts from the course.