Game Learning Analytics, Facilitating the Use of Serious Games in the Class

Serious games are still complex to deploy in classrooms for average teachers. Game Learning Analytics can help teachers to apply serious games, using data from students' in-game interactions to provide learning information. Many teachers do not see games as tools to improve their classes, parti...

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Detalhes bibliográficos
Autores: Calvo Morata, Antonio, Alonso Fernández, Cristina, Freire Morán, Manuel, Martínez Ortiz, Iván, Fernández Manjón, Baltasar
Formato: artículo
Fecha de publicación:2019
País:España
Repositorio:Docta Complutense
Idioma:inglés
OAI Identifier:oai:docta.ucm.es:20.500.14352/99584
Acesso em linha:https://hdl.handle.net/20.500.14352/99584
Access Level:acceso abierto
Palavra-chave:Serious games
Learning analytics
Game-based learning
Educational data mining
Stealth assessment
Software
1203.10 Enseñanza Con Ayuda de Ordenador
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spelling Game Learning Analytics, Facilitating the Use of Serious Games in the ClassCalvo Morata, AntonioAlonso Fernández, CristinaFreire Morán, ManuelMartínez Ortiz, IvánFernández Manjón, BaltasarSerious gamesLearning analyticsGame-based learningEducational data miningStealth assessmentSoftware1203.10 Enseñanza Con Ayuda de OrdenadorSerious games are still complex to deploy in classrooms for average teachers. Game Learning Analytics can help teachers to apply serious games, using data from students' in-game interactions to provide learning information. Many teachers do not see games as tools to improve their classes, particularly due to perceived loss of control when using games; so it is essential to retain their benefits while avoiding most of the deployment complexity. In this paper, we describe our experience using Game Learning Analytics to encourage the application and deployment of Serious Games in class as learning tools.Universidad Complutense de Madrid20242024-02-0620192019-11-0820192019-11-08journal articlehttp://purl.org/coar/resource_type/c_6501info:eu-repo/semantics/articleapplication/pdfhttps://hdl.handle.net/20.500.14352/99584reponame:Docta Complutenseinstname:Inglésengopen accesshttp://purl.org/coar/access_right/c_abf2Attribution-NonCommercial-NoDerivatives 4.0 Internationalhttp://creativecommons.org/licenses/by-nc-nd/4.0/info:eu-repo/semantics/openAccessoai:docta.ucm.es:20.500.14352/995842025-08-02T12:44:52Z
dc.title.none.fl_str_mv Game Learning Analytics, Facilitating the Use of Serious Games in the Class
title Game Learning Analytics, Facilitating the Use of Serious Games in the Class
spellingShingle Game Learning Analytics, Facilitating the Use of Serious Games in the Class
Calvo Morata, Antonio
Serious games
Learning analytics
Game-based learning
Educational data mining
Stealth assessment
Software
1203.10 Enseñanza Con Ayuda de Ordenador
title_short Game Learning Analytics, Facilitating the Use of Serious Games in the Class
title_full Game Learning Analytics, Facilitating the Use of Serious Games in the Class
title_fullStr Game Learning Analytics, Facilitating the Use of Serious Games in the Class
title_full_unstemmed Game Learning Analytics, Facilitating the Use of Serious Games in the Class
title_sort Game Learning Analytics, Facilitating the Use of Serious Games in the Class
dc.creator.none.fl_str_mv Calvo Morata, Antonio
Alonso Fernández, Cristina
Freire Morán, Manuel
Martínez Ortiz, Iván
Fernández Manjón, Baltasar
author Calvo Morata, Antonio
author_facet Calvo Morata, Antonio
Alonso Fernández, Cristina
Freire Morán, Manuel
Martínez Ortiz, Iván
Fernández Manjón, Baltasar
author_role author
author2 Alonso Fernández, Cristina
Freire Morán, Manuel
Martínez Ortiz, Iván
Fernández Manjón, Baltasar
author2_role author
author
author
author
dc.contributor.none.fl_str_mv Universidad Complutense de Madrid
dc.subject.none.fl_str_mv Serious games
Learning analytics
Game-based learning
Educational data mining
Stealth assessment
Software
1203.10 Enseñanza Con Ayuda de Ordenador
topic Serious games
Learning analytics
Game-based learning
Educational data mining
Stealth assessment
Software
1203.10 Enseñanza Con Ayuda de Ordenador
description Serious games are still complex to deploy in classrooms for average teachers. Game Learning Analytics can help teachers to apply serious games, using data from students' in-game interactions to provide learning information. Many teachers do not see games as tools to improve their classes, particularly due to perceived loss of control when using games; so it is essential to retain their benefits while avoiding most of the deployment complexity. In this paper, we describe our experience using Game Learning Analytics to encourage the application and deployment of Serious Games in class as learning tools.
publishDate 2019
dc.date.none.fl_str_mv 2019
2019-11-08
2019
2019-11-08
2024
2024-02-06
dc.type.none.fl_str_mv journal article
http://purl.org/coar/resource_type/c_6501
info:eu-repo/semantics/article
format article
dc.identifier.none.fl_str_mv https://hdl.handle.net/20.500.14352/99584
url https://hdl.handle.net/20.500.14352/99584
dc.language.none.fl_str_mv Inglés
eng
language_invalid_str_mv Inglés
language eng
dc.rights.none.fl_str_mv open access
http://purl.org/coar/access_right/c_abf2
Attribution-NonCommercial-NoDerivatives 4.0 International
http://creativecommons.org/licenses/by-nc-nd/4.0/
info:eu-repo/semantics/openAccess
rights_invalid_str_mv open access
http://purl.org/coar/access_right/c_abf2
Attribution-NonCommercial-NoDerivatives 4.0 International
http://creativecommons.org/licenses/by-nc-nd/4.0/
eu_rights_str_mv openAccess
dc.format.none.fl_str_mv application/pdf
dc.source.none.fl_str_mv reponame:Docta Complutense
instname:
instname_str
reponame_str Docta Complutense
collection Docta Complutense
repository.name.fl_str_mv
repository.mail.fl_str_mv
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