Escape the classroom: a game to improve learning and student engagement

[EN] This paper examines the impact of an interactive in person escape room game on students’ engagement and learning in a first year quantitative module. Developed and implemented as a formative assessment and alternative method of revision, the game aimed to enhance student engagement and academic...

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Detalles Bibliográficos
Autor: Psyllou, Maria
Tipo de recurso: capítulo de libro
Fecha de publicación:2024
País:España
Institución:Universitat Politècnica de València (UPV)
Repositorio:RiuNet. Repositorio Institucional de la Universitat Politécnica de Valéncia
Idioma:inglés
OAI Identifier:oai:dnet:riunet______::918ccdbd609301290343f654ecde4eb2
Acceso en línea:https://riunet.upv.es/handle/10251/207917
Access Level:acceso abierto
Palabra clave:Escape room
Formative assessment
Game-based learning
Educational innovation
Teamwork
Engagement
Descripción
Sumario:[EN] This paper examines the impact of an interactive in person escape room game on students’ engagement and learning in a first year quantitative module. Developed and implemented as a formative assessment and alternative method of revision, the game aimed to enhance student engagement and academic performance. Through a captivating Cluedo narrative and integrated hints, the game facilitated an interactive learning environment. Subsequent evaluations, including peer feedback, questionnaires, and focus groups, were conducted to evaluate effectiveness. The findings demonstrate that the game significantly reinforced students’ engagement and learning. Moreover, it positively influenced their performance, motivation, teamwork, and communication skills. The interactive nature of the escape room game ignited students’ enthusiasm and active participation resulting in an enjoyable and immersive learning experience. Overall, the game proved highly beneficial for the module, generating positive outcomes for the participating students.