Escape the classroom: a game to improve learning and student engagement
[EN] This paper examines the impact of an interactive in person escape room game on students’ engagement and learning in a first year quantitative module. Developed and implemented as a formative assessment and alternative method of revision, the game aimed to enhance student engagement and academic...
| Autor: | |
|---|---|
| Tipo de documento: | capítulo de livro |
| Data de publicação: | 2024 |
| País: | España |
| Recursos: | Universitat Politècnica de València (UPV) |
| Repositório: | RiuNet. Repositorio Institucional de la Universitat Politécnica de Valéncia |
| Idioma: | inglês |
| OAI Identifier: | oai:dnet:riunet______::918ccdbd609301290343f654ecde4eb2 |
| Acesso em linha: | https://riunet.upv.es/handle/10251/207917 |
| Access Level: | Acceso aberto |
| Palavra-chave: | Escape room Formative assessment Game-based learning Educational innovation Teamwork Engagement |
| Resumo: | [EN] This paper examines the impact of an interactive in person escape room game on students’ engagement and learning in a first year quantitative module. Developed and implemented as a formative assessment and alternative method of revision, the game aimed to enhance student engagement and academic performance. Through a captivating Cluedo narrative and integrated hints, the game facilitated an interactive learning environment. Subsequent evaluations, including peer feedback, questionnaires, and focus groups, were conducted to evaluate effectiveness. The findings demonstrate that the game significantly reinforced students’ engagement and learning. Moreover, it positively influenced their performance, motivation, teamwork, and communication skills. The interactive nature of the escape room game ignited students’ enthusiasm and active participation resulting in an enjoyable and immersive learning experience. Overall, the game proved highly beneficial for the module, generating positive outcomes for the participating students. |
|---|