The psycho-social impact of video games on K12 Spanish students
This research aims to study the psycho-social impact of video games on K12 students. For this, a probabilistic topic modelling analysis method based on text mining approach has been performed. This process is based on nodes’ connectivity and it has been developed through K Means approach; by launchi...
| Autores: | , , , |
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| Tipo de recurso: | artículo |
| Fecha de publicación: | 2024 |
| País: | España |
| Repositorio: | e-spacio (DSpace). Repositorio Institucional de la UNED |
| Idioma: | inglés |
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| Acceso en línea: | https://hdl.handle.net/20.500.14468/25055 |
| Access Level: | acceso abierto |
| Palabra clave: | 53 Ciencias Económicas::5312 Economía sectorial::5312.04 Educación |
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The psycho-social impact of video games on K12 Spanish studentsVázquez Cano, EstebanQuero Gervilla, María MercedesQuicios García, Mª Del PilarLópez Meneses, Eloy53 Ciencias Económicas::5312 Economía sectorial::5312.04 EducaciónThis research aims to study the psycho-social impact of video games on K12 students. For this, a probabilistic topic modelling analysis method based on text mining approach has been performed. This process is based on nodes’ connectivity and it has been developed through K Means approach; by launching the Jenks-Breaks algorithm. The sex differences are calculated according to a nonlinear dynamics approach based on Hurst exponent and multifractal function and the influence of time with the application of the Sobel test. The results show which are the most used video games by K12 and their psycho-social impact on students based on four categories: (1) boredom and sadness, (2) happiness and socialization, (3) immersion, and (4) families' conflicts. There are significant differences between boys and girls depending on the games they use, a factor that increases when playing more than two hours a day. For boys, games like FIFA and Fortnite produce higher levels of immersion and family conflict, while for girls, games are perceived as sources of greater happiness and a means to reinforce friendship and camaraderie, particularly with games like Brawl Stars, Rocket League, and PKXD.Springer Naturee-Spacio UNED20242024-12-2620242024-08-2620242024-08-26journal articlehttp://purl.org/coar/resource_type/c_6501info:eu-repo/semantics/articleapplication/pdfhttps://hdl.handle.net/20.500.14468/25055reponame:e-spacio (DSpace). Repositorio Institucional de la UNEDinstname:Inglésengopen accesshttp://purl.org/coar/access_right/c_abf2info:eu-repo/semantics/openAccesshttp://creativecommons.org/licenses/by/4.0/deed.esoai:dnet:e-spacio(ds_::e844bb3b687327ec0c79ead5a858d2682025-06-20T09:27:21Z |
| dc.title.none.fl_str_mv |
The psycho-social impact of video games on K12 Spanish students |
| title |
The psycho-social impact of video games on K12 Spanish students |
| spellingShingle |
The psycho-social impact of video games on K12 Spanish students Vázquez Cano, Esteban 53 Ciencias Económicas::5312 Economía sectorial::5312.04 Educación |
| title_short |
The psycho-social impact of video games on K12 Spanish students |
| title_full |
The psycho-social impact of video games on K12 Spanish students |
| title_fullStr |
The psycho-social impact of video games on K12 Spanish students |
| title_full_unstemmed |
The psycho-social impact of video games on K12 Spanish students |
| title_sort |
The psycho-social impact of video games on K12 Spanish students |
| dc.creator.none.fl_str_mv |
Vázquez Cano, Esteban Quero Gervilla, María Mercedes Quicios García, Mª Del Pilar López Meneses, Eloy |
| author |
Vázquez Cano, Esteban |
| author_facet |
Vázquez Cano, Esteban Quero Gervilla, María Mercedes Quicios García, Mª Del Pilar López Meneses, Eloy |
| author_role |
author |
| author2 |
Quero Gervilla, María Mercedes Quicios García, Mª Del Pilar López Meneses, Eloy |
| author2_role |
author author author |
| dc.contributor.none.fl_str_mv |
e-Spacio UNED |
| dc.subject.none.fl_str_mv |
53 Ciencias Económicas::5312 Economía sectorial::5312.04 Educación |
| topic |
53 Ciencias Económicas::5312 Economía sectorial::5312.04 Educación |
| description |
This research aims to study the psycho-social impact of video games on K12 students. For this, a probabilistic topic modelling analysis method based on text mining approach has been performed. This process is based on nodes’ connectivity and it has been developed through K Means approach; by launching the Jenks-Breaks algorithm. The sex differences are calculated according to a nonlinear dynamics approach based on Hurst exponent and multifractal function and the influence of time with the application of the Sobel test. The results show which are the most used video games by K12 and their psycho-social impact on students based on four categories: (1) boredom and sadness, (2) happiness and socialization, (3) immersion, and (4) families' conflicts. There are significant differences between boys and girls depending on the games they use, a factor that increases when playing more than two hours a day. For boys, games like FIFA and Fortnite produce higher levels of immersion and family conflict, while for girls, games are perceived as sources of greater happiness and a means to reinforce friendship and camaraderie, particularly with games like Brawl Stars, Rocket League, and PKXD. |
| publishDate |
2024 |
| dc.date.none.fl_str_mv |
2024 2024-12-26 2024 2024-08-26 2024 2024-08-26 |
| dc.type.none.fl_str_mv |
journal article http://purl.org/coar/resource_type/c_6501 info:eu-repo/semantics/article |
| format |
article |
| dc.identifier.none.fl_str_mv |
https://hdl.handle.net/20.500.14468/25055 |
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https://hdl.handle.net/20.500.14468/25055 |
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Inglés eng |
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Inglés |
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eng |
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open access http://purl.org/coar/access_right/c_abf2 info:eu-repo/semantics/openAccess http://creativecommons.org/licenses/by/4.0/deed.es |
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open access http://purl.org/coar/access_right/c_abf2 http://creativecommons.org/licenses/by/4.0/deed.es |
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openAccess |
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application/pdf |
| dc.publisher.none.fl_str_mv |
Springer Nature |
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Springer Nature |
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reponame:e-spacio (DSpace). Repositorio Institucional de la UNED instname: |
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e-spacio (DSpace). Repositorio Institucional de la UNED |
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e-spacio (DSpace). Repositorio Institucional de la UNED |
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