Personalized gamification to strengthen meaningful learning of the mathematical subject
The objective of this research is to demonstrate that the application of gamification strengthens the meaningful learning of the mathematics subject. The mixed research whose population was high school students from the city of Guayaquil. The data was collected through a Google Forms questionnaire....
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| Tipo de recurso: | artículo |
| Estado: | Versión publicada |
| Fecha de publicación: | 2021 |
| País: | México |
| Institución: | UNIVERSIDAD VERACRUZANA |
| Repositorio: | Interconectando Saberes |
| Idioma: | español |
| OAI Identifier: | oai:is.uv.mx:article/2680 |
| Acceso en línea: | https://is.uv.mx/index.php/IS/article/view/2680 |
| Access Level: | acceso abierto |
| Palabra clave: | Meaningful learning Gamification Math Innovation ICT Aprendizaje significativo Gamificación Matemática Innovación TIC |
| Sumario: | The objective of this research is to demonstrate that the application of gamification strengthens the meaningful learning of the mathematics subject. The mixed research whose population was high school students from the city of Guayaquil. The data was collected through a Google Forms questionnaire. Regarding the knowledge of Gamification, it was found that there are students who handle the strategy without knowing its theoretical foundations, there are students who have little knowledge and there are those who only found out about the technique. |
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