Personalized gamification to strengthen meaningful learning of the mathematical subject

The objective of this research is to demonstrate that the application of gamification strengthens the meaningful learning of the mathematics subject. The mixed research whose population was high school students from the city of Guayaquil. The data was collected through a Google Forms questionnaire....

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Detalles Bibliográficos
Autor: Sánchez-Pacheco, Carlos Luis
Tipo de recurso: artículo
Estado:Versión publicada
Fecha de publicación:2021
País:México
Institución:UNIVERSIDAD VERACRUZANA
Repositorio:Interconectando Saberes
Idioma:español
OAI Identifier:oai:is.uv.mx:article/2680
Acceso en línea:https://is.uv.mx/index.php/IS/article/view/2680
Access Level:acceso abierto
Palabra clave:Meaningful learning
Gamification
Math
Innovation
ICT
Aprendizaje significativo
Gamificación
Matemática
Innovación
TIC
Descripción
Sumario:The objective of this research is to demonstrate that the application of gamification strengthens the meaningful learning of the mathematics subject. The mixed research whose population was high school students from the city of Guayaquil. The data was collected through a Google Forms questionnaire. Regarding the knowledge of Gamification, it was found that there are students who handle the strategy without knowing its theoretical foundations, there are students who have little knowledge and there are those who only found out about the technique.