Using ClassCraft to Improve Primary School Students´ Knowledge and Interest in Sustainable Mobility

ABSTARCT: Teaching students awareness about sustainable mobility has been lacking to date. There is a need to expand the themes being addressed in order to achieve a change in attitude. Society needs to design a curriculum that teaches about sustainable mobility to guarantee a better environment for...

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Autores: Sipone, Silvia, Abella-García, Víctor, Rojo, Marta, Dell´Olio, Luigi|||0000-0003-0919-7578
Tipo de recurso: artículo
Fecha de publicación:2021
País:España
Institución:Universidad de Cantabria (UC)
Repositorio:UCrea Repositorio Abierto de la Universidad de Cantabria
Idioma:inglés
OAI Identifier:oai:repositorio.unican.es:10902/23702
Acceso en línea:http://hdl.handle.net/10902/23702
Access Level:acceso abierto
Palabra clave:Gamification
Sustainable mobility
Education
Primary school
ClassCraft
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spelling Using ClassCraft to Improve Primary School Students´ Knowledge and Interest in Sustainable MobilitySipone, SilviaAbella-García, VíctorRojo, MartaDell´Olio, Luigi|||0000-0003-0919-7578GamificationSustainable mobilityEducationPrimary schoolClassCraftABSTARCT: Teaching students awareness about sustainable mobility has been lacking to date. There is a need to expand the themes being addressed in order to achieve a change in attitude. Society needs to design a curriculum that teaches about sustainable mobility to guarantee a better environment for future generations. This article presents the most important results of an experiment based on gamification to promote the education of sustainable mobility in primary school classrooms. This new teaching method, aimed at children aged 10?12 years old, applies non-gambling play metaphors to real-life tasks to motivate a change in attitude. The didactic approach was developed using the ClassCraft platform to create specific activities that consider the environmental, economic, and social aspects of sustainable mobility. The initial analysis revealed a perception about sustainable mobility that focused on environmental problems with very little input on the economic and social aspects. The experience has shown that by using the gamified ClassCraft tool applying structured activities about all aspects of sustainable mobility, the pupils acquired new concepts that clarified the social and economic components and began to develop a conscience about how to become an active part in behavioural change.MDPIUniversidad de Cantabria20212021-01-01journal articlehttp://purl.org/coar/resource_type/c_6501NAhttp://purl.org/coar/version/c_be7fb7dd8ff6fe43info:eu-repo/semantics/articlehttp://hdl.handle.net/10902/23702Sustainability 2021, 13, 17, 9939reponame:UCrea Repositorio Abierto de la Universidad de Cantabriainstname:Universidad de Cantabria (UC)Inglésengopen accesshttp://purl.org/coar/access_right/c_abf2Attribution 4.0 Internationalhttp://creativecommons.org/licenses/by/4.0/info:eu-repo/semantics/openAccessoai:repositorio.unican.es:10902/237022025-07-01T11:58:01Z
dc.title.none.fl_str_mv Using ClassCraft to Improve Primary School Students´ Knowledge and Interest in Sustainable Mobility
title Using ClassCraft to Improve Primary School Students´ Knowledge and Interest in Sustainable Mobility
spellingShingle Using ClassCraft to Improve Primary School Students´ Knowledge and Interest in Sustainable Mobility
Sipone, Silvia
Gamification
Sustainable mobility
Education
Primary school
ClassCraft
title_short Using ClassCraft to Improve Primary School Students´ Knowledge and Interest in Sustainable Mobility
title_full Using ClassCraft to Improve Primary School Students´ Knowledge and Interest in Sustainable Mobility
title_fullStr Using ClassCraft to Improve Primary School Students´ Knowledge and Interest in Sustainable Mobility
title_full_unstemmed Using ClassCraft to Improve Primary School Students´ Knowledge and Interest in Sustainable Mobility
title_sort Using ClassCraft to Improve Primary School Students´ Knowledge and Interest in Sustainable Mobility
dc.creator.none.fl_str_mv Sipone, Silvia
Abella-García, Víctor
Rojo, Marta
Dell´Olio, Luigi|||0000-0003-0919-7578
author Sipone, Silvia
author_facet Sipone, Silvia
Abella-García, Víctor
Rojo, Marta
Dell´Olio, Luigi|||0000-0003-0919-7578
author_role author
author2 Abella-García, Víctor
Rojo, Marta
Dell´Olio, Luigi|||0000-0003-0919-7578
author2_role author
author
author
dc.contributor.none.fl_str_mv Universidad de Cantabria
dc.subject.none.fl_str_mv Gamification
Sustainable mobility
Education
Primary school
ClassCraft
topic Gamification
Sustainable mobility
Education
Primary school
ClassCraft
description ABSTARCT: Teaching students awareness about sustainable mobility has been lacking to date. There is a need to expand the themes being addressed in order to achieve a change in attitude. Society needs to design a curriculum that teaches about sustainable mobility to guarantee a better environment for future generations. This article presents the most important results of an experiment based on gamification to promote the education of sustainable mobility in primary school classrooms. This new teaching method, aimed at children aged 10?12 years old, applies non-gambling play metaphors to real-life tasks to motivate a change in attitude. The didactic approach was developed using the ClassCraft platform to create specific activities that consider the environmental, economic, and social aspects of sustainable mobility. The initial analysis revealed a perception about sustainable mobility that focused on environmental problems with very little input on the economic and social aspects. The experience has shown that by using the gamified ClassCraft tool applying structured activities about all aspects of sustainable mobility, the pupils acquired new concepts that clarified the social and economic components and began to develop a conscience about how to become an active part in behavioural change.
publishDate 2021
dc.date.none.fl_str_mv 2021
2021-01-01
dc.type.none.fl_str_mv journal article
http://purl.org/coar/resource_type/c_6501
NA
http://purl.org/coar/version/c_be7fb7dd8ff6fe43
info:eu-repo/semantics/article
format article
dc.identifier.none.fl_str_mv http://hdl.handle.net/10902/23702
url http://hdl.handle.net/10902/23702
dc.language.none.fl_str_mv Inglés
eng
language_invalid_str_mv Inglés
language eng
dc.rights.none.fl_str_mv open access
http://purl.org/coar/access_right/c_abf2
Attribution 4.0 International
http://creativecommons.org/licenses/by/4.0/
info:eu-repo/semantics/openAccess
rights_invalid_str_mv open access
http://purl.org/coar/access_right/c_abf2
Attribution 4.0 International
http://creativecommons.org/licenses/by/4.0/
eu_rights_str_mv openAccess
dc.publisher.none.fl_str_mv MDPI
publisher.none.fl_str_mv MDPI
dc.source.none.fl_str_mv Sustainability 2021, 13, 17, 9939
reponame:UCrea Repositorio Abierto de la Universidad de Cantabria
instname:Universidad de Cantabria (UC)
instname_str Universidad de Cantabria (UC)
reponame_str UCrea Repositorio Abierto de la Universidad de Cantabria
collection UCrea Repositorio Abierto de la Universidad de Cantabria
repository.name.fl_str_mv
repository.mail.fl_str_mv
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