Game Learning Analytics: Blending Visual and Data Mining Techniques to Improve Serious Games and to Better Understand Player Learning
Game learning analytics (GLA) comprise the collection, analysis, and visualization of player interactions with serious games. The information gathered from these analytics can help us improve serious games and better understand player actions and strategies, as well as improve player assessment. How...
| Autores: | , , , , |
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| Tipo de recurso: | artículo |
| Fecha de publicación: | 2022 |
| País: | España |
| Repositorio: | Docta Complutense |
| Idioma: | inglés |
| OAI Identifier: | oai:docta.ucm.es:20.500.14352/99557 |
| Acceso en línea: | https://hdl.handle.net/20.500.14352/99557 |
| Access Level: | acceso abierto |
| Palabra clave: | Software Educación 1203.10 Enseñanza Con Ayuda de Ordenador |
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Game Learning Analytics: Blending Visual and Data Mining Techniques to Improve Serious Games and to Better Understand Player LearningAlonso Fernández, CristinaCalvo Morata, AntonioFreire Morán, ManuelMartínez Ortiz, IvánFernández Manjón, BaltasarSoftwareEducación1203.10 Enseñanza Con Ayuda de OrdenadorGame learning analytics (GLA) comprise the collection, analysis, and visualization of player interactions with serious games. The information gathered from these analytics can help us improve serious games and better understand player actions and strategies, as well as improve player assessment. However, the application of analytics is a complex and costly process that is not yet generalized in serious games. Using a standard data format to collect player interactions is essential: the standardization allows us to simplify and systematize every step in developing tools and processes compatible with multiple games. In this paper, we explore a combination of 1) an exploratory visualization tool that analyzes player interactions in the game and provides an overview of their actions, and 2) an assessment approach, based on the collection of interaction data for player assessment. We describe some of the different opportunities offered by analytics in game-based learning, the relevance of systematizing the process by using standards and game-independent analyses and visualizations, and the different techniques (visualizations, data mining models) that can be applied to yield meaningful information to better understand learners’ actions and results in serious games.Universidad Complutense de Madrid20242024-02-0620222022-12-1620222022-12-16journal articlehttp://purl.org/coar/resource_type/c_6501info:eu-repo/semantics/articleapplication/pdfhttps://hdl.handle.net/20.500.14352/99557reponame:Docta Complutenseinstname:Inglésengopen accesshttp://purl.org/coar/access_right/c_abf2Attribution-NonCommercial-NoDerivatives 4.0 Internationalhttp://creativecommons.org/licenses/by-nc-nd/4.0/info:eu-repo/semantics/openAccessoai:docta.ucm.es:20.500.14352/995572025-08-02T12:44:52Z |
| dc.title.none.fl_str_mv |
Game Learning Analytics: Blending Visual and Data Mining Techniques to Improve Serious Games and to Better Understand Player Learning |
| title |
Game Learning Analytics: Blending Visual and Data Mining Techniques to Improve Serious Games and to Better Understand Player Learning |
| spellingShingle |
Game Learning Analytics: Blending Visual and Data Mining Techniques to Improve Serious Games and to Better Understand Player Learning Alonso Fernández, Cristina Software Educación 1203.10 Enseñanza Con Ayuda de Ordenador |
| title_short |
Game Learning Analytics: Blending Visual and Data Mining Techniques to Improve Serious Games and to Better Understand Player Learning |
| title_full |
Game Learning Analytics: Blending Visual and Data Mining Techniques to Improve Serious Games and to Better Understand Player Learning |
| title_fullStr |
Game Learning Analytics: Blending Visual and Data Mining Techniques to Improve Serious Games and to Better Understand Player Learning |
| title_full_unstemmed |
Game Learning Analytics: Blending Visual and Data Mining Techniques to Improve Serious Games and to Better Understand Player Learning |
| title_sort |
Game Learning Analytics: Blending Visual and Data Mining Techniques to Improve Serious Games and to Better Understand Player Learning |
| dc.creator.none.fl_str_mv |
Alonso Fernández, Cristina Calvo Morata, Antonio Freire Morán, Manuel Martínez Ortiz, Iván Fernández Manjón, Baltasar |
| author |
Alonso Fernández, Cristina |
| author_facet |
Alonso Fernández, Cristina Calvo Morata, Antonio Freire Morán, Manuel Martínez Ortiz, Iván Fernández Manjón, Baltasar |
| author_role |
author |
| author2 |
Calvo Morata, Antonio Freire Morán, Manuel Martínez Ortiz, Iván Fernández Manjón, Baltasar |
| author2_role |
author author author author |
| dc.contributor.none.fl_str_mv |
Universidad Complutense de Madrid |
| dc.subject.none.fl_str_mv |
Software Educación 1203.10 Enseñanza Con Ayuda de Ordenador |
| topic |
Software Educación 1203.10 Enseñanza Con Ayuda de Ordenador |
| description |
Game learning analytics (GLA) comprise the collection, analysis, and visualization of player interactions with serious games. The information gathered from these analytics can help us improve serious games and better understand player actions and strategies, as well as improve player assessment. However, the application of analytics is a complex and costly process that is not yet generalized in serious games. Using a standard data format to collect player interactions is essential: the standardization allows us to simplify and systematize every step in developing tools and processes compatible with multiple games. In this paper, we explore a combination of 1) an exploratory visualization tool that analyzes player interactions in the game and provides an overview of their actions, and 2) an assessment approach, based on the collection of interaction data for player assessment. We describe some of the different opportunities offered by analytics in game-based learning, the relevance of systematizing the process by using standards and game-independent analyses and visualizations, and the different techniques (visualizations, data mining models) that can be applied to yield meaningful information to better understand learners’ actions and results in serious games. |
| publishDate |
2022 |
| dc.date.none.fl_str_mv |
2022 2022-12-16 2022 2022-12-16 2024 2024-02-06 |
| dc.type.none.fl_str_mv |
journal article http://purl.org/coar/resource_type/c_6501 info:eu-repo/semantics/article |
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article |
| dc.identifier.none.fl_str_mv |
https://hdl.handle.net/20.500.14352/99557 |
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https://hdl.handle.net/20.500.14352/99557 |
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Inglés eng |
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Inglés |
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eng |
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open access http://purl.org/coar/access_right/c_abf2 Attribution-NonCommercial-NoDerivatives 4.0 International http://creativecommons.org/licenses/by-nc-nd/4.0/ info:eu-repo/semantics/openAccess |
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open access http://purl.org/coar/access_right/c_abf2 Attribution-NonCommercial-NoDerivatives 4.0 International http://creativecommons.org/licenses/by-nc-nd/4.0/ |
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openAccess |
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application/pdf |
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reponame:Docta Complutense instname: |
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