Mejora de la motivación del alumnado a través de la gamificación: caso de estudio en Grados de Ingeniería

[EN] Many studies suggest the usefulness of gamification tools so as to increase the motivation of the students and facilitate learning. This is due to the generational changes in society, as a consequence of the increasing presence of technology in our lives. For this reason, it is necessary to giv...

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Detalles Bibliográficos
Autor: Romero Rodríguez, Laura
Tipo de recurso: capítulo de libro
Fecha de publicación:2022
País:España
Institución:Universitat Politècnica de València (UPV)
Repositorio:RiuNet. Repositorio Institucional de la Universitat Politécnica de Valéncia
Idioma:español
OAI Identifier:oai:riunet.upv.es:10251/190632
Acceso en línea:https://riunet.upv.es/handle/10251/190632
Access Level:acceso abierto
Palabra clave:Gamification
Serious games
Learning
Videogames
Motivation
Engagement
Gamificación
Juegos serios
Aprendizaje
Videojuegos
Motivación
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spelling Mejora de la motivación del alumnado a través de la gamificación: caso de estudio en Grados de IngenieríaImproving student motivation through gamification: a case study in Engineering DegreesRomero Rodríguez, LauraGamificationSerious gamesLearningVideogamesMotivationEngagementGamificaciónJuegos seriosAprendizajeVideojuegosMotivación[EN] Many studies suggest the usefulness of gamification tools so as to increase the motivation of the students and facilitate learning. This is due to the generational changes in society, as a consequence of the increasing presence of technology in our lives. For this reason, it is necessary to give empirical evidence of experiences that show the positive outcomes of new active learning tools. In the present work, the results of the implementation of a videogame are shown for a subject (Thermotechnics) of the 2nd year in four Engineering Courses at the School of Engineering in Cádiz (Spain). This subject is traditionally perceived by the students as very complex. The videogame gathers many theoretical concepts taught in the subject, and allows the students to review them in an easy and entertaining way. After the experience, carried out by 311 students, 94% of them state that the game motivated them regarding the subject, considering it as useful, entertaining, and they generally gave very positive comments. Last of all, several possibilities for improvement were identified, which will be implemented in future versions of the game.Editorial Universitat Politècnica de ValènciaRepositorio Institucional de la Universitat Politècnica de València Riunet20222022-10-28book parthttp://purl.org/coar/resource_type/c_3248VoRhttp://purl.org/coar/version/c_970fb48d4fbd8a85info:eu-repo/semantics/bookPartapplication/pdfhttps://riunet.upv.es/handle/10251/190632reponame:RiuNet. Repositorio Institucional de la Universitat Politécnica de Valénciainstname:Universitat Politècnica de València (UPV)Españolspaopen accesshttp://purl.org/coar/access_right/c_abf2Reconocimiento - No comercial - Compartir igual (by-nc-sa) http://creativecommons.org/licenses/by-nc-sa/4.0/info:eu-repo/semantics/openAccessoai:riunet.upv.es:10251/1906322025-07-13T07:49:11Z
dc.title.none.fl_str_mv Mejora de la motivación del alumnado a través de la gamificación: caso de estudio en Grados de Ingeniería
Improving student motivation through gamification: a case study in Engineering Degrees
title Mejora de la motivación del alumnado a través de la gamificación: caso de estudio en Grados de Ingeniería
spellingShingle Mejora de la motivación del alumnado a través de la gamificación: caso de estudio en Grados de Ingeniería
Romero Rodríguez, Laura
Gamification
Serious games
Learning
Videogames
Motivation
Engagement
Gamificación
Juegos serios
Aprendizaje
Videojuegos
Motivación
title_short Mejora de la motivación del alumnado a través de la gamificación: caso de estudio en Grados de Ingeniería
title_full Mejora de la motivación del alumnado a través de la gamificación: caso de estudio en Grados de Ingeniería
title_fullStr Mejora de la motivación del alumnado a través de la gamificación: caso de estudio en Grados de Ingeniería
title_full_unstemmed Mejora de la motivación del alumnado a través de la gamificación: caso de estudio en Grados de Ingeniería
title_sort Mejora de la motivación del alumnado a través de la gamificación: caso de estudio en Grados de Ingeniería
dc.creator.none.fl_str_mv Romero Rodríguez, Laura
author Romero Rodríguez, Laura
author_facet Romero Rodríguez, Laura
author_role author
dc.contributor.none.fl_str_mv Repositorio Institucional de la Universitat Politècnica de València Riunet
dc.subject.none.fl_str_mv Gamification
Serious games
Learning
Videogames
Motivation
Engagement
Gamificación
Juegos serios
Aprendizaje
Videojuegos
Motivación
topic Gamification
Serious games
Learning
Videogames
Motivation
Engagement
Gamificación
Juegos serios
Aprendizaje
Videojuegos
Motivación
description [EN] Many studies suggest the usefulness of gamification tools so as to increase the motivation of the students and facilitate learning. This is due to the generational changes in society, as a consequence of the increasing presence of technology in our lives. For this reason, it is necessary to give empirical evidence of experiences that show the positive outcomes of new active learning tools. In the present work, the results of the implementation of a videogame are shown for a subject (Thermotechnics) of the 2nd year in four Engineering Courses at the School of Engineering in Cádiz (Spain). This subject is traditionally perceived by the students as very complex. The videogame gathers many theoretical concepts taught in the subject, and allows the students to review them in an easy and entertaining way. After the experience, carried out by 311 students, 94% of them state that the game motivated them regarding the subject, considering it as useful, entertaining, and they generally gave very positive comments. Last of all, several possibilities for improvement were identified, which will be implemented in future versions of the game.
publishDate 2022
dc.date.none.fl_str_mv 2022
2022-10-28
dc.type.none.fl_str_mv book part
http://purl.org/coar/resource_type/c_3248
VoR
http://purl.org/coar/version/c_970fb48d4fbd8a85
info:eu-repo/semantics/bookPart
format bookPart
dc.identifier.none.fl_str_mv https://riunet.upv.es/handle/10251/190632
url https://riunet.upv.es/handle/10251/190632
dc.language.none.fl_str_mv Español
spa
language_invalid_str_mv Español
language spa
dc.rights.none.fl_str_mv open access
http://purl.org/coar/access_right/c_abf2
Reconocimiento - No comercial - Compartir igual (by-nc-sa)
http://creativecommons.org/licenses/by-nc-sa/4.0/
info:eu-repo/semantics/openAccess
rights_invalid_str_mv open access
http://purl.org/coar/access_right/c_abf2
Reconocimiento - No comercial - Compartir igual (by-nc-sa)
http://creativecommons.org/licenses/by-nc-sa/4.0/
eu_rights_str_mv openAccess
dc.format.none.fl_str_mv application/pdf
dc.publisher.none.fl_str_mv Editorial Universitat Politècnica de València
publisher.none.fl_str_mv Editorial Universitat Politècnica de València
dc.source.none.fl_str_mv reponame:RiuNet. Repositorio Institucional de la Universitat Politécnica de Valéncia
instname:Universitat Politècnica de València (UPV)
instname_str Universitat Politècnica de València (UPV)
reponame_str RiuNet. Repositorio Institucional de la Universitat Politécnica de Valéncia
collection RiuNet. Repositorio Institucional de la Universitat Politécnica de Valéncia
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