Mejora de la motivación del alumnado a través de la gamificación: caso de estudio en Grados de Ingeniería
[EN] Many studies suggest the usefulness of gamification tools so as to increase the motivation of the students and facilitate learning. This is due to the generational changes in society, as a consequence of the increasing presence of technology in our lives. For this reason, it is necessary to giv...
| Autor: | |
|---|---|
| Tipo de recurso: | capítulo de libro |
| Fecha de publicación: | 2022 |
| País: | España |
| Institución: | Universitat Politècnica de València (UPV) |
| Repositorio: | RiuNet. Repositorio Institucional de la Universitat Politécnica de Valéncia |
| Idioma: | español |
| OAI Identifier: | oai:riunet.upv.es:10251/190632 |
| Acceso en línea: | https://riunet.upv.es/handle/10251/190632 |
| Access Level: | acceso abierto |
| Palabra clave: | Gamification Serious games Learning Videogames Motivation Engagement Gamificación Juegos serios Aprendizaje Videojuegos Motivación |
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Mejora de la motivación del alumnado a través de la gamificación: caso de estudio en Grados de IngenieríaImproving student motivation through gamification: a case study in Engineering DegreesRomero Rodríguez, LauraGamificationSerious gamesLearningVideogamesMotivationEngagementGamificaciónJuegos seriosAprendizajeVideojuegosMotivación[EN] Many studies suggest the usefulness of gamification tools so as to increase the motivation of the students and facilitate learning. This is due to the generational changes in society, as a consequence of the increasing presence of technology in our lives. For this reason, it is necessary to give empirical evidence of experiences that show the positive outcomes of new active learning tools. In the present work, the results of the implementation of a videogame are shown for a subject (Thermotechnics) of the 2nd year in four Engineering Courses at the School of Engineering in Cádiz (Spain). This subject is traditionally perceived by the students as very complex. The videogame gathers many theoretical concepts taught in the subject, and allows the students to review them in an easy and entertaining way. After the experience, carried out by 311 students, 94% of them state that the game motivated them regarding the subject, considering it as useful, entertaining, and they generally gave very positive comments. Last of all, several possibilities for improvement were identified, which will be implemented in future versions of the game.Editorial Universitat Politècnica de ValènciaRepositorio Institucional de la Universitat Politècnica de València Riunet20222022-10-28book parthttp://purl.org/coar/resource_type/c_3248VoRhttp://purl.org/coar/version/c_970fb48d4fbd8a85info:eu-repo/semantics/bookPartapplication/pdfhttps://riunet.upv.es/handle/10251/190632reponame:RiuNet. Repositorio Institucional de la Universitat Politécnica de Valénciainstname:Universitat Politècnica de València (UPV)Españolspaopen accesshttp://purl.org/coar/access_right/c_abf2Reconocimiento - No comercial - Compartir igual (by-nc-sa) http://creativecommons.org/licenses/by-nc-sa/4.0/info:eu-repo/semantics/openAccessoai:riunet.upv.es:10251/1906322025-07-13T07:49:11Z |
| dc.title.none.fl_str_mv |
Mejora de la motivación del alumnado a través de la gamificación: caso de estudio en Grados de Ingeniería Improving student motivation through gamification: a case study in Engineering Degrees |
| title |
Mejora de la motivación del alumnado a través de la gamificación: caso de estudio en Grados de Ingeniería |
| spellingShingle |
Mejora de la motivación del alumnado a través de la gamificación: caso de estudio en Grados de Ingeniería Romero Rodríguez, Laura Gamification Serious games Learning Videogames Motivation Engagement Gamificación Juegos serios Aprendizaje Videojuegos Motivación |
| title_short |
Mejora de la motivación del alumnado a través de la gamificación: caso de estudio en Grados de Ingeniería |
| title_full |
Mejora de la motivación del alumnado a través de la gamificación: caso de estudio en Grados de Ingeniería |
| title_fullStr |
Mejora de la motivación del alumnado a través de la gamificación: caso de estudio en Grados de Ingeniería |
| title_full_unstemmed |
Mejora de la motivación del alumnado a través de la gamificación: caso de estudio en Grados de Ingeniería |
| title_sort |
Mejora de la motivación del alumnado a través de la gamificación: caso de estudio en Grados de Ingeniería |
| dc.creator.none.fl_str_mv |
Romero Rodríguez, Laura |
| author |
Romero Rodríguez, Laura |
| author_facet |
Romero Rodríguez, Laura |
| author_role |
author |
| dc.contributor.none.fl_str_mv |
Repositorio Institucional de la Universitat Politècnica de València Riunet |
| dc.subject.none.fl_str_mv |
Gamification Serious games Learning Videogames Motivation Engagement Gamificación Juegos serios Aprendizaje Videojuegos Motivación |
| topic |
Gamification Serious games Learning Videogames Motivation Engagement Gamificación Juegos serios Aprendizaje Videojuegos Motivación |
| description |
[EN] Many studies suggest the usefulness of gamification tools so as to increase the motivation of the students and facilitate learning. This is due to the generational changes in society, as a consequence of the increasing presence of technology in our lives. For this reason, it is necessary to give empirical evidence of experiences that show the positive outcomes of new active learning tools. In the present work, the results of the implementation of a videogame are shown for a subject (Thermotechnics) of the 2nd year in four Engineering Courses at the School of Engineering in Cádiz (Spain). This subject is traditionally perceived by the students as very complex. The videogame gathers many theoretical concepts taught in the subject, and allows the students to review them in an easy and entertaining way. After the experience, carried out by 311 students, 94% of them state that the game motivated them regarding the subject, considering it as useful, entertaining, and they generally gave very positive comments. Last of all, several possibilities for improvement were identified, which will be implemented in future versions of the game. |
| publishDate |
2022 |
| dc.date.none.fl_str_mv |
2022 2022-10-28 |
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book part http://purl.org/coar/resource_type/c_3248 VoR http://purl.org/coar/version/c_970fb48d4fbd8a85 info:eu-repo/semantics/bookPart |
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bookPart |
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https://riunet.upv.es/handle/10251/190632 |
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https://riunet.upv.es/handle/10251/190632 |
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Español spa |
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Español |
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spa |
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open access http://purl.org/coar/access_right/c_abf2 Reconocimiento - No comercial - Compartir igual (by-nc-sa) http://creativecommons.org/licenses/by-nc-sa/4.0/ info:eu-repo/semantics/openAccess |
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open access http://purl.org/coar/access_right/c_abf2 Reconocimiento - No comercial - Compartir igual (by-nc-sa) http://creativecommons.org/licenses/by-nc-sa/4.0/ |
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openAccess |
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application/pdf |
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Editorial Universitat Politècnica de València |
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Editorial Universitat Politècnica de València |
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