Technoculture: gamers, comics and science fiction.
The influence of gamers, comics, science fiction in new generations leads to the creation and expansion of new content. The search the depths of imagination with several tools that replace paper and pencil, by the use of computer and internet. The evolution of education and knowledge goes hand in ha...
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| Tipo de recurso: | artículo |
| Estado: | Versión publicada |
| Fecha de publicación: | 2012 |
| País: | México |
| Institución: | UNIVERSIDAD DE GUADALAJARA |
| Repositorio: | Revista de Tecnología y Sociedad |
| Idioma: | español |
| OAI Identifier: | oai:148.202.167.189/paakat:article/168 |
| Acceso en línea: | http://www.udgvirtual.udg.mx/paakat/index.php/paakat/article/view/168 |
| Access Level: | acceso abierto |
| Palabra clave: | Technoculture; gamers; comics; science fiction Tecnocultura; gamers; comics; ciencia ficción |
| Sumario: | The influence of gamers, comics, science fiction in new generations leads to the creation and expansion of new content. The search the depths of imagination with several tools that replace paper and pencil, by the use of computer and internet. The evolution of education and knowledge goes hand in han with this wave generation. |
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