Technoculture: gamers, comics and science fiction.

The influence of gamers, comics, science fiction in new generations leads to the creation and expansion of new content. The search the depths of imagination with several tools that replace paper and pencil, by the use of computer and internet. The evolution of education and knowledge goes hand in ha...

Descripción completa

Detalles Bibliográficos
Autor: Zavala Cerón, Rogelio
Tipo de recurso: artículo
Estado:Versión publicada
Fecha de publicación:2012
País:México
Institución:UNIVERSIDAD DE GUADALAJARA
Repositorio:Revista de Tecnología y Sociedad
Idioma:español
OAI Identifier:oai:148.202.167.189/paakat:article/168
Acceso en línea:http://www.udgvirtual.udg.mx/paakat/index.php/paakat/article/view/168
Access Level:acceso abierto
Palabra clave:Technoculture; gamers; comics; science fiction
Tecnocultura; gamers; comics; ciencia ficción
Descripción
Sumario:The influence of gamers, comics, science fiction in new generations leads to the creation and expansion of new content. The search the depths of imagination with several tools that replace paper and pencil, by the use of computer and internet. The evolution of education and knowledge goes hand in han with this wave generation.