Technoculture: gamers, comics and science fiction.

The influence of gamers, comics, science fiction in new generations leads to the creation and expansion of new content. The search the depths of imagination with several tools that replace paper and pencil, by the use of computer and internet. The evolution of education and knowledge goes hand in ha...

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Bibliographic Details
Author: Zavala Cerón, Rogelio
Format: article
Status:Published version
Publication Date:2012
Country:México
Institution:UNIVERSIDAD DE GUADALAJARA
Repository:Revista de Tecnología y Sociedad
Language:Spanish
OAI Identifier:oai:148.202.167.189/paakat:article/168
Online Access:http://www.udgvirtual.udg.mx/paakat/index.php/paakat/article/view/168
Access Level:Open access
Keyword:Technoculture; gamers; comics; science fiction
Tecnocultura; gamers; comics; ciencia ficción
Description
Summary:The influence of gamers, comics, science fiction in new generations leads to the creation and expansion of new content. The search the depths of imagination with several tools that replace paper and pencil, by the use of computer and internet. The evolution of education and knowledge goes hand in han with this wave generation.