EXITrun – A Lecture as a Virtual Educational Escape Game
[EN] Using gamification approaches in Higher Education is an appropriate way to increase student’s engagement especially during the time of the COVID-19 pandemic. Escape Games which could be either used as physical experience of a group in a room, or - more virtually - as several puzzles that need t...
| Autores: | , |
|---|---|
| Tipo de recurso: | capítulo de libro |
| Fecha de publicación: | 2022 |
| País: | España |
| Institución: | Universitat Politècnica de València (UPV) |
| Repositorio: | RiuNet. Repositorio Institucional de la Universitat Politécnica de Valéncia |
| Idioma: | inglés |
| OAI Identifier: | oai:riunet.upv.es:10251/192000 |
| Acceso en línea: | https://riunet.upv.es/handle/10251/192000 |
| Access Level: | acceso abierto |
| Palabra clave: | Virtual Educational Escape Games Game Based Learning Gamification Escape rooms Educational games |
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EXITrun – A Lecture as a Virtual Educational Escape GameWolf, MartinKöhler, KlemensVirtual Educational Escape GamesGame Based LearningGamificationEscape roomsEducational games[EN] Using gamification approaches in Higher Education is an appropriate way to increase student’s engagement especially during the time of the COVID-19 pandemic. Escape Games which could be either used as physical experience of a group in a room, or - more virtually - as several puzzles that need to be solved with the target to solve one overarching mystery, are well known tools that can be used in an educational environment as well. However, despite of existing frameworks and manifold examples it remains difficult to set up a Virtual Educational Escape Game (VEEG) with the proven positive effect on successful learning. This study presents some factors that support successful learning when using a VEEG and compares cost-benefit-ratios for manually versus automatically run VEEGs.Editorial Universitat Politècnica de ValènciaRepositorio Institucional de la Universitat Politècnica de València Riunet20222022-05-31book parthttp://purl.org/coar/resource_type/c_3248VoRhttp://purl.org/coar/version/c_970fb48d4fbd8a85info:eu-repo/semantics/bookPartapplication/pdfhttps://riunet.upv.es/handle/10251/192000reponame:RiuNet. Repositorio Institucional de la Universitat Politécnica de Valénciainstname:Universitat Politècnica de València (UPV)Inglésengopen accesshttp://purl.org/coar/access_right/c_abf2Reconocimiento - No comercial - Sin obra derivada (by-nc-nd) http://creativecommons.org/licenses/by-nc-nd/4.0/info:eu-repo/semantics/openAccessoai:riunet.upv.es:10251/1920002025-07-13T07:49:11Z |
| dc.title.none.fl_str_mv |
EXITrun – A Lecture as a Virtual Educational Escape Game |
| title |
EXITrun – A Lecture as a Virtual Educational Escape Game |
| spellingShingle |
EXITrun – A Lecture as a Virtual Educational Escape Game Wolf, Martin Virtual Educational Escape Games Game Based Learning Gamification Escape rooms Educational games |
| title_short |
EXITrun – A Lecture as a Virtual Educational Escape Game |
| title_full |
EXITrun – A Lecture as a Virtual Educational Escape Game |
| title_fullStr |
EXITrun – A Lecture as a Virtual Educational Escape Game |
| title_full_unstemmed |
EXITrun – A Lecture as a Virtual Educational Escape Game |
| title_sort |
EXITrun – A Lecture as a Virtual Educational Escape Game |
| dc.creator.none.fl_str_mv |
Wolf, Martin Köhler, Klemens |
| author |
Wolf, Martin |
| author_facet |
Wolf, Martin Köhler, Klemens |
| author_role |
author |
| author2 |
Köhler, Klemens |
| author2_role |
author |
| dc.contributor.none.fl_str_mv |
Repositorio Institucional de la Universitat Politècnica de València Riunet |
| dc.subject.none.fl_str_mv |
Virtual Educational Escape Games Game Based Learning Gamification Escape rooms Educational games |
| topic |
Virtual Educational Escape Games Game Based Learning Gamification Escape rooms Educational games |
| description |
[EN] Using gamification approaches in Higher Education is an appropriate way to increase student’s engagement especially during the time of the COVID-19 pandemic. Escape Games which could be either used as physical experience of a group in a room, or - more virtually - as several puzzles that need to be solved with the target to solve one overarching mystery, are well known tools that can be used in an educational environment as well. However, despite of existing frameworks and manifold examples it remains difficult to set up a Virtual Educational Escape Game (VEEG) with the proven positive effect on successful learning. This study presents some factors that support successful learning when using a VEEG and compares cost-benefit-ratios for manually versus automatically run VEEGs. |
| publishDate |
2022 |
| dc.date.none.fl_str_mv |
2022 2022-05-31 |
| dc.type.none.fl_str_mv |
book part http://purl.org/coar/resource_type/c_3248 VoR http://purl.org/coar/version/c_970fb48d4fbd8a85 info:eu-repo/semantics/bookPart |
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bookPart |
| dc.identifier.none.fl_str_mv |
https://riunet.upv.es/handle/10251/192000 |
| url |
https://riunet.upv.es/handle/10251/192000 |
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Inglés eng |
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Inglés |
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eng |
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open access http://purl.org/coar/access_right/c_abf2 Reconocimiento - No comercial - Sin obra derivada (by-nc-nd) http://creativecommons.org/licenses/by-nc-nd/4.0/ info:eu-repo/semantics/openAccess |
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open access http://purl.org/coar/access_right/c_abf2 Reconocimiento - No comercial - Sin obra derivada (by-nc-nd) http://creativecommons.org/licenses/by-nc-nd/4.0/ |
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openAccess |
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application/pdf |
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Editorial Universitat Politècnica de València |
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Editorial Universitat Politècnica de València |
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reponame:RiuNet. Repositorio Institucional de la Universitat Politécnica de Valéncia instname:Universitat Politècnica de València (UPV) |
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Universitat Politècnica de València (UPV) |
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RiuNet. Repositorio Institucional de la Universitat Politécnica de Valéncia |
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