Analysis of the impact of using a gamified App for spanish spelling practice in primary education

This study evaluates the impact of GAUBI, a gamified app designed for Spanish spellingpractice in primary education, using a quasi-experimental pretest-posttest design with 114 fourth-grade students. Participants were divided into three groups: traditional methods (control group),app use in classroo...

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Detalles Bibliográficos
Autores: Vázquez Cano, Esteban, Fombona Cadavieco, Javier, Morales Cevallos, María Belén, López Meneses, Eloy
Tipo de recurso: artículo
Fecha de publicación:2025
País:España
Institución:Universidad Pablo de Olavide (UPO)
Repositorio:RIO. Repositorio Institucional Olavide
Idioma:inglés
OAI Identifier:oai:dnet:rio_________::450284d76720cccb6230a3e7008ef1ce
Acceso en línea:https://hdl.handle.net/10433/22348
Access Level:acceso abierto
Palabra clave:Gamification
Spelling Instruction
Mobile Learning
Primary Education
EducationalTechnology
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spelling Analysis of the impact of using a gamified App for spanish spelling practice in primary educationVázquez Cano, EstebanFombona Cadavieco, JavierMorales Cevallos, María BelénLópez Meneses, EloyGamificationSpelling InstructionMobile LearningPrimary EducationEducationalTechnologyThis study evaluates the impact of GAUBI, a gamified app designed for Spanish spellingpractice in primary education, using a quasi-experimental pretest-posttest design with 114 fourth-grade students. Participants were divided into three groups: traditional methods (control group),app use in classrooms (experimental group 1), and app use at home (experimental group 2). The appfeatured levels of arcade, research, and interactive fiction gameplay, scaling cognitive challenges toenhance learning. The intervention spanned three weeks, with participants engaging in structuredapp-based or traditional spelling exercises. Results showed that the group using the app at homeachieved significantly higher spelling accuracy than those using traditional methods or app-onlyclassroom approaches. Statistical analyses confirmed the superior effectiveness of home-based appuse. The Binomial Effect Size Display highlighted notable improvements in specific spellingcategories, such as complex letter combinations and accent rules. Discussion centered on thebenefits of integrating gamification and ubiquitous learning tools in education, emphasizing theapp’s adaptability and immediate feedback, which encouraged independent learning and sustainedmotivation. The study advocates for blending traditional and gamified approaches to fostercomprehensive spelling competence, supporting educators with analytics-driven insights. Theresearch underscores the app's potential to address broader curricular goals, including sustainabledevelopment objectivesUniversidad de Extremadura20252025-01-1520252025-01-0220252025-01-02journal articlehttp://purl.org/coar/resource_type/c_6501VoRhttp://purl.org/coar/version/c_970fb48d4fbd8a85info:eu-repo/semantics/articleapplication/pdfhttps://hdl.handle.net/10433/22348reponame:RIO. Repositorio Institucional Olavideinstname:Universidad Pablo de Olavide (UPO)Inglésengopen accesshttp://purl.org/coar/access_right/c_abf2Attribution-NonCommercial-NoDerivatives 4.0 Internationalhttp://creativecommons.org/licenses/by-nc-nd/4.0/info:eu-repo/semantics/openAccessoai:dnet:rio_________::450284d76720cccb6230a3e7008ef1ce2025-07-13T12:44:41Z
dc.title.none.fl_str_mv Analysis of the impact of using a gamified App for spanish spelling practice in primary education
title Analysis of the impact of using a gamified App for spanish spelling practice in primary education
spellingShingle Analysis of the impact of using a gamified App for spanish spelling practice in primary education
Vázquez Cano, Esteban
Gamification
Spelling Instruction
Mobile Learning
Primary Education
EducationalTechnology
title_short Analysis of the impact of using a gamified App for spanish spelling practice in primary education
title_full Analysis of the impact of using a gamified App for spanish spelling practice in primary education
title_fullStr Analysis of the impact of using a gamified App for spanish spelling practice in primary education
title_full_unstemmed Analysis of the impact of using a gamified App for spanish spelling practice in primary education
title_sort Analysis of the impact of using a gamified App for spanish spelling practice in primary education
dc.creator.none.fl_str_mv Vázquez Cano, Esteban
Fombona Cadavieco, Javier
Morales Cevallos, María Belén
López Meneses, Eloy
author Vázquez Cano, Esteban
author_facet Vázquez Cano, Esteban
Fombona Cadavieco, Javier
Morales Cevallos, María Belén
López Meneses, Eloy
author_role author
author2 Fombona Cadavieco, Javier
Morales Cevallos, María Belén
López Meneses, Eloy
author2_role author
author
author
dc.contributor.none.fl_str_mv
dc.subject.none.fl_str_mv Gamification
Spelling Instruction
Mobile Learning
Primary Education
EducationalTechnology
topic Gamification
Spelling Instruction
Mobile Learning
Primary Education
EducationalTechnology
description This study evaluates the impact of GAUBI, a gamified app designed for Spanish spellingpractice in primary education, using a quasi-experimental pretest-posttest design with 114 fourth-grade students. Participants were divided into three groups: traditional methods (control group),app use in classrooms (experimental group 1), and app use at home (experimental group 2). The appfeatured levels of arcade, research, and interactive fiction gameplay, scaling cognitive challenges toenhance learning. The intervention spanned three weeks, with participants engaging in structuredapp-based or traditional spelling exercises. Results showed that the group using the app at homeachieved significantly higher spelling accuracy than those using traditional methods or app-onlyclassroom approaches. Statistical analyses confirmed the superior effectiveness of home-based appuse. The Binomial Effect Size Display highlighted notable improvements in specific spellingcategories, such as complex letter combinations and accent rules. Discussion centered on thebenefits of integrating gamification and ubiquitous learning tools in education, emphasizing theapp’s adaptability and immediate feedback, which encouraged independent learning and sustainedmotivation. The study advocates for blending traditional and gamified approaches to fostercomprehensive spelling competence, supporting educators with analytics-driven insights. Theresearch underscores the app's potential to address broader curricular goals, including sustainabledevelopment objectives
publishDate 2025
dc.date.none.fl_str_mv 2025
2025-01-15
2025
2025-01-02
2025
2025-01-02
dc.type.none.fl_str_mv journal article
http://purl.org/coar/resource_type/c_6501
VoR
http://purl.org/coar/version/c_970fb48d4fbd8a85
info:eu-repo/semantics/article
format article
dc.identifier.none.fl_str_mv https://hdl.handle.net/10433/22348
url https://hdl.handle.net/10433/22348
dc.language.none.fl_str_mv Inglés
eng
language_invalid_str_mv Inglés
language eng
dc.rights.none.fl_str_mv open access
http://purl.org/coar/access_right/c_abf2
Attribution-NonCommercial-NoDerivatives 4.0 International
http://creativecommons.org/licenses/by-nc-nd/4.0/
info:eu-repo/semantics/openAccess
rights_invalid_str_mv open access
http://purl.org/coar/access_right/c_abf2
Attribution-NonCommercial-NoDerivatives 4.0 International
http://creativecommons.org/licenses/by-nc-nd/4.0/
eu_rights_str_mv openAccess
dc.format.none.fl_str_mv application/pdf
dc.publisher.none.fl_str_mv Universidad de Extremadura
publisher.none.fl_str_mv Universidad de Extremadura
dc.source.none.fl_str_mv reponame:RIO. Repositorio Institucional Olavide
instname:Universidad Pablo de Olavide (UPO)
instname_str Universidad Pablo de Olavide (UPO)
reponame_str RIO. Repositorio Institucional Olavide
collection RIO. Repositorio Institucional Olavide
repository.name.fl_str_mv
repository.mail.fl_str_mv
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